198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
merged with main
8 Years Ago
Tweaks
8 Years Ago
Items can define crafting sounds in their data, AnimationAudioBundle asssts have a special mode for playing item craft sounds
bot
8 Years Ago
Automated Windows Build #611
8 Years Ago
Automatically build garrysmod_tools (on Windows)
8 Years Ago
.
8 Years Ago
Rather than Decision being a binary heap item for priority heaping, we let Goal and GoalPlan be the binary heap items instead. This is because we don't want DecisionMaker to clear away our sorted decision scores for goals when we create the heap of goal plans (necessity of moving to an iterative approach). This also greatly simplifies how much Agent+DecisionMaker must touch Decisions.
8 Years Ago
tweaking stones
8 Years Ago
Car rig physics changes
bot
8 Years Ago
Automated Windows Build #610
8 Years Ago
Attack/eat animations
8 Years Ago
audio changes
8 Years Ago
UnitAttachments.CanAttach checks validity of points that will be blocked by attaching the item passed in (blocked, occupied) ProcessItemIntoDesiredItem GoalPlan filters items that are held by other units
bot
8 Years Ago
Automated OSX Build #609
bot
8 Years Ago
Automated Linux DS Build #609
8 Years Ago
animation event tweak
bot
8 Years Ago
Automated Linux Build #609
8 Years Ago
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
8 Years Ago
more footsteps
8 Years Ago
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio Added garrysmod_tools to groups.vgc
8 Years Ago
Added optional decision making path in DecisionMaker that returns a binary heap of decisions (all decisions), sorted by decision score, so that the best decision is always at the top of the heap. It also returns the number of elements that scores over the decision threshold, so that we know how many items on the top of the heap we consider "best decisions".
8 Years Ago
Footsteps SFX
8 Years Ago
Added Binary Heap class for optimal priority access to the list of decisions that Decision Maker executes over.
8 Years Ago
Nicer RPC calling Fixed corpses not being eaten
8 Years Ago
added skydome, props, paving hexes
8 Years Ago
TribeTrackerPortrait text is consistent with UnitInfoWidget Unit.Roles.GetActiveRole now outs whatever Role the primary AI behaviour is tagged with, GetPrimaryRole outs the Role with highest weight
8 Years Ago
stone axe craft SFX
8 Years Ago
improved foxgloves LODs.
8 Years Ago
Commander health shakes a bit more
8 Years Ago
Added (probably fucked) steamworks folder
8 Years Ago
Deleted old foxgloves_lods prefab
8 Years Ago
More granular time slicing for work on the main thread
8 Years Ago
Mort / arc projectile attacks now show effect for damaged tiles
8 Years Ago
mortar tweak
8 Years Ago
fixed fbx unity warnings for world python & m249 models
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
resaved max
8 Years Ago
adding in ground clutter rocks to each hex
8 Years Ago
arc projectile / mortar
8 Years Ago
Merge from main
8 Years Ago
squad editor unit buttons now show info cards when hovered
8 Years Ago
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
8 Years Ago
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
bot
8 Years Ago
Automated Windows Build #608
8 Years Ago
Burner attack
8 Years Ago
'Updated' dx9sdk to February 2010 Removed use of old DirectShow API from Hammer Fixed hammer compilation issues
8 Years Ago
Senses Load Balancing WIP