193,695 Commits over 4,079 Days - 1.98cph!
Include desync / lag in projectile verification
working version; needs projection fix
Fixed violations not ticking down when AFK
Reverted tiny FinalizeTick change from earlier this week
Server compile fix (cc diogo)
Fix for BR spectator cam (hopefully)
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fixed snapping on rock idle player anim
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Added a wee bit more robustness to the OnBreak function (testing for null, rather than trusting our gpv is not a reset gpv (eg. when GP is null)).
Used "i" iterator over list when "j" should be used, would sometimes lead to out of bounds error unless "i" magically happened to be within the scope of "j".
Added shaderforge to beep project
Created new paintable truck shader
Created temporary paintable texture
BehaviourChain.Break invokes OnChainBreak...
More detailed hit stat tracking
all these are yet to be setup in code;
triggerConfused for humans to play when they dont know what to do
isDancing for humans to enable when they should dance
isCarried for animals to enable when they are dead and being carried on shoulder (animations only setup for bear and deer)
BehaviourChain.Add ignores Behaviours with empty ActionChains
BehaviourChain.IsValid is set explicitly at the end of DM
smartojbect_test repro setup
Added actual error messages to CMatQueuedRenderContext::AllocVertices/CMatQueuedRenderContext::AllocIndices
CMaterialSystem::GMOD_FlushQueue only finishes current render job when necessary rather than every call (makes render.RenderView not super slow)
Use render queue for Lua IMaterial setters/getters
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FOR FUCK SAKE missing file
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Effects tweaks, editor improvements
Added a prefix to all Effect names
Removed Alive Effect, now handled by Awake and Sleeping
Fixed individual unit pitch not being passed to the audio source
Removed no longer needed audio sources
Unit audio sources now use a pooling system.
UnitView OnPlaySound tweak
added axe sounds to audiobundle
Added support for audio bundle assets than can be passed via animations.
Sfx added to anim, atmos music chopping
Fixed Units not being able to pick up some items
changed triggerPickupRight to triggerPickUpRight, damn U
made new decals read/write enabled
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
added beep truck lod0 prefab, adding training scene
fixed out of bounds texture access
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager