193,684 Commits over 4,079 Days - 1.98cph!

9 Years Ago
added correct materials for ian, fixed UV1 on materials
9 Years Ago
VisualFX destruction fix Sleep FX fix
9 Years Ago
removed substance painter folder locally
9 Years Ago
added exploded exports for bakes
9 Years Ago
updated whitebox
9 Years Ago
Fixed exploit to disable gunshot sounds
9 Years Ago
protocol++ mushroom fixes
9 Years Ago
Updated scene merged Camera rotate scripts
9 Years Ago
Attempting merge fix
9 Years Ago
deleted old materials readded to beep truck
9 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
9 Years Ago
updated prefab pt 2
9 Years Ago
updated prefabs
9 Years Ago
b17 again ?
9 Years Ago
manifest, loot, et all
9 Years Ago
updated to b17 (I think)
9 Years Ago
Confidence multiplier in DecisionPlan
9 Years Ago
WakeUp fix
9 Years Ago
WakeUp no longer breaks current goal... BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
9 Years Ago
Enabled keyword in shader
9 Years Ago
added arrow hitting flesh ph sound
9 Years Ago
new whitebox buildings and map update
9 Years Ago
Basic truck painting
9 Years Ago
Merge related shader fixes Merged b17 changes
9 Years Ago
Added Confidence mutliplier to DecisionLog (BEF-226)
9 Years Ago
Fixed Player animation twitches when holding (RUST-901)
9 Years Ago
Cleaning up some blackboard issues in DM
9 Years Ago
Fixed reloading bug.
9 Years Ago
Biome editor tweaks
9 Years Ago
Grass and Decor spawns can be toggled in data more easily Fixed Building Construction Sill and ToolType requirements not being setup correctly
9 Years Ago
added bow and arrow sfx
9 Years Ago
human selection anim
9 Years Ago
Moved Select/Deselect to Human
9 Years Ago
floating geo is 10x closer than before on male
9 Years Ago
smoother and darker meat
9 Years Ago
meat texture which fades in with AlphaCutoff and can be linked to unit health
9 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
9 Years Ago
quick test ragdoll to deer that kind of works
9 Years Ago
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
9 Years Ago
Added paint test
9 Years Ago
res data to go with last checkin
9 Years Ago
more correct deer export
9 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
9 Years Ago
Calcs reverted again
9 Years Ago
Removed all IM considerations
9 Years Ago
Reverted threat calc in Senses
9 Years Ago
Save
9 Years Ago
Flee tweaks
9 Years Ago
Fixed UnitCollection.GetAveragePosition NaN
9 Years Ago
Removed Apex