193,474 Commits over 4,079 Days - 1.98cph!
SatDish splats painting backup
New rain camera effect.
fixed some missing impact effects.
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Updating lot creation. Revert some of this, got a better solution.
Fixed issues with stat modifiers
Removed IBehaviourPlanSettings, replaced with BaseBehaviourPlanSettings class
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
added stairs roots 2 to temple court
Trainyard splats painting backup
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
DecisionPlanParametersDrawer Considerations list fix
- Merge from stat_modifiers_refactor
- Converted StatModifier to use params instead of settings data assets
- Nuked all BehaviourPlan data (Interactions/Abilities)
Copy default config properly
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains
Added new bindable input system
Heightmap generation tweaks
Properly replace binds, properly remove binds
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
More dx9 water fixes (nvidia)
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.
turning off shadows on oceanfloor to improve shadow banding
Water_treatment_plant splats painting backup
Fixed find, save convars
Converted unity GetButton to custom system
Blog image change, Texture additions, Pause Menu.
Fixed keys_default not always running
Added new images for blog. Deleted old ones.
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
FOR FUCK SAKE tile set prefab
▍ ▋▌▅ ▌▌▋▅▇▉▄▉▍▉▅█▇▊▇ ▍▅▆▍▄/▌▋▆▄▍▆▋/▌█▅▌▉
!▄ ▆▅▊ ▅▍▄▅▍▍▍ ▇▆▌▄▅█▄█ ▋▋▋▇▅/▊▋▅