224,155 Commits over 3,684 Days - 2.54cph!
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
Trying nav changes to improve door nav performance on servers. Doors using NavMeshLinks. Unfortunately NPCs can occasionally teleport through when they shouldn't.
Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
Don't need connection check on door interaction. Fixes NPCs not being able to interact with doors anymore.
Fixed DeletePages
Partition fix
Clear squad button works again
CommandBlock now gets cleared after it is sent (fixes my warning log, but nothing was broken)
Added TOD_ColorGrading thing to lerp some values between day and night
TOD profile, post tweaks
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We don't even need CryptoPP
This ain't the right move
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
No https redirect
Aggregation fixes
Copying changes from hapis5
Analytic processing
Analytics Aggregation
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Office interiors, occluders removed on glass panels segments
Loot spawns
Made rocket factory exterior render further
Re-committing Damian's changes
re-committing cave changes
Added game version to leaderboard entries
Comment tweaks
Cursor visibility fixes