224,790 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Added time tooltip when hovering over the timeline
7 Years Ago
Trees no longer fall over on init
7 Years Ago
Merged from main
7 Years Ago
Detailed stair colliders, tiers variations
7 Years Ago
Added replay events, which add markers to playback timeline
7 Years Ago
reworking some combat code stuff
7 Years Ago
Bind collision channels Fixed null pointer exceptions when killing a deathmatch controllable without a player Fix annoying no joint created warning when ragdolling Despawn uncontrolled corpses after delay
7 Years Ago
Wobble wobble wobble, said Mr Tree
7 Years Ago
Detailed stair collider preparations
7 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
7 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
7 Years Ago
More assets
7 Years Ago
█▊▍▋▊▊█▉▊ ▌▄▌▇▇ ▇▍▄█ ▅▇▆▋█ ▇█▋▍▅ ▉▋▋▉▅▌
7 Years Ago
Fixed gang update bug
7 Years Ago
Switched notifications from phone to standalone Fix large map icon rotation
7 Years Ago
Renaming things
7 Years Ago
Compiling is fun, let's do that
7 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
7 Years Ago
Fixed error
7 Years Ago
Wobbleslerping timber feller
7 Years Ago
Wobblemetimbers
7 Years Ago
Navmesh generation is now async.
7 Years Ago
use unique users for unique player counts
7 Years Ago
Lets not cache DataAsset name properties in OnEnable
7 Years Ago
Fixed bad activity calls in Effects
7 Years Ago
Gang members emblem should appear next to their name now.
7 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
7 Years Ago
Merge duplicated code in Array and TArray into a common class
7 Years Ago
Fixed ground holes in the rocket factory
7 Years Ago
Deleted TransferData.cs Swapping out GameSessionCount
7 Years Ago
Disabled the 2 east lifts in launch_site
7 Years Ago
Merged from main
7 Years Ago
More robust agent removal with respect to navmesh management.
7 Years Ago
added default animation to tree so shaking blends out to set wind on tree materials to 1
7 Years Ago
merge
7 Years Ago
Alert networking
7 Years Ago
more
7 Years Ago
Added TreeModel helper monobehaviour for asset setup
7 Years Ago
Update manifest every hour
7 Years Ago
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
7 Years Ago
Fixed getting server list from the wrong place
7 Years Ago
Nicer initialization Server address + Server name for integration
7 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
7 Years Ago
Switched to new reporter / performance fixed NRE on startup for 32Bit
7 Years Ago
Merged Facepunch.Unity changes
7 Years Ago
Meta
7 Years Ago
Updated Facepunch.Unity (which uses Facepunch.System now)
7 Years Ago
The plugins
7 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
7 Years Ago
Use Facepunch.System from plugins folder