199,229 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #702
Switched deserialize to come first. Making it work. Actually going OK.
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values
Added GroupStatConsideration
impossible to pick up quiver item
Abilities for "feed item to target" covering blackboard and intention.
can now pick up quiver and lock crafting when you get good at archery
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
EntityComponent proto includes
Checking in player refactor mess. Will probably nuke all this.
Updated feed item to target abilities.
Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
Automated Linux Build #703
Merge crash fixes
Don't apply TEXTUREFLAGS_IMMEDIATE_CLEANUP to textures loaded with FreeImage (test)
Automated Windows Build #703
Activity types no longer have loads of constructor overloads, just initialize properties instead like a peasant
Activity constructors can take optional text
Automated Linux Build #11
Automated Linux DS Build #11
Automated Windows Build #704
HuntDesire UnitSettings now shows in Debug.
Hunting AI now checks if the target unit is of desired type
Automated Windows Build #11
Automated Windows Build #12
Automated Linux Build #12
wip player profile placeholder ui
Automated Linux DS Build #12
Remove managed ConVars in Lua::Create instead of Lua::Kill (stops use of stale pointers when one state is using another state's ConVar during destruction)
Automated Linux Build #705
Automated Linux DS Build #705
Automated Windows Build #705
Refactored intention generation on interactions to use reflection instead of enum
Added intention generation support for abiltiies
Fixed NRE in Effects.RemovedEffect related to activity refactor in cs#
10250
Moved Description attribute and ext class to
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
Set flags button on unit debug panel
Yet another Feed item to target abilities update.
Refactoring stat manipulations a bit
Find Best Campfire finds building of type Fire