199,207 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Automated Linux DS Build #715
bot
8 Years Ago
Automated Windows Build #715
8 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
8 Years Ago
Delete terrain former
8 Years Ago
misc
8 Years Ago
Nixed FP performance UI thing, improved existing
8 Years Ago
8 Years Ago
megacliff wip
8 Years Ago
"Fixed" a crash related to HL::S Houndeyes in squads
8 Years Ago
Automated Linux DS Build #716
8 Years Ago
Automated Linux Build #716
bot
8 Years Ago
Automated OSX Build #716
bot
8 Years Ago
Automated Windows Build #716
8 Years Ago
wip
8 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
8 Years Ago
wip
8 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
8 Years Ago
Cleaner minidump comments, includes Lua stack traces if possible
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #718
8 Years Ago
Automated Linux Build #718
8 Years Ago
Automated Linux DS Build #718
bot
8 Years Ago
Automated Windows Build #719
8 Years Ago
HeldItems should NOT be saved, since they're created with new IDs every time they're held
8 Years Ago
Added effect package from deuce
8 Years Ago
Removed broken script references
8 Years Ago
Don't get duplicate group IDs when near the edge of the world.
8 Years Ago
Various World/Zone loading improvements FollowCamera persisted data
8 Years Ago
Apex move
8 Years Ago
Various work on loading
8 Years Ago
made ragdoll getups a bit better
8 Years Ago
Revert old Database rev
8 Years Ago
...
8 Years Ago
Added time to UI Renamed and set drug prices
8 Years Ago
.
8 Years Ago
Updated in game truck to use parts Updated inventory / partsmanger to use same part types Unlocked camera in editor
8 Years Ago
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum
8 Years Ago
Forgot to move a property
8 Years Ago
HumanView only create BodyPart defs for bones that we actually have
8 Years Ago
set proper triggers
8 Years Ago
delete
8 Years Ago
Cleanup, merge
8 Years Ago
more
8 Years Ago
UI
8 Years Ago
Time in past error fix maybe?
8 Years Ago
added final furniture fbxs
8 Years Ago
Rotten food is poisonous.
8 Years Ago
Added Fever vital stat and stat measurement triggers for fever. Fever effect now runs on Fever stat. Illness effects (food poisoning and hypothermia) now affect Fever stat. Cure Fever mixture now affect Fever stat (brings it back down).
8 Years Ago
Being wet affects fever slightly
8 Years Ago
Being cold and freezing affect fever stat.