199,207 Commits over 4,140 Days - 2.00cph!
Added MachineProcessCanStart condition
Added Light Fire interaction to campfire
Fixed FuelToEffect not properly being disabled when it rains
Fixed FuelToEffect.CanStart override
Attempt to fix BaseDesire NRE related to parent desire fulfillment
Automated Windows Build #708
Fade in/out transition when cycling units with tab/shift +tab
PlayerController ensures we always have a selected unit
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
Automated Windows Build #709
Automated Windows Build #13
* Set r_radiosity back to 3 by default because 4 breaks community maps too much
* Stopped reserved_spot from ever being created as it breaks ladders
Automated Linux Build #710
* Set r_radiosity back to 3 by default because 4 breaks community maps too much
* Stopped reserved_spot from ever being created as it breaks ladders
Automated Linux DS Build #710
Automated Linux Build #14
Automated Linux DS Build #14
Automated Windows Build #710
Automated Windows Build #14
Camera transition fade in/out for caves
cl_gl_suface.cpp -> cl_gl_surface.cpp
surface.GetTextureID doesn't create new CMatSystemTextures for files that have already failed to load
Automated Linux Build #711
Automated Windows Build #711
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
Automated Linux Build #712
Automated Windows Build #712
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
Automated Linux Build #713
Automated Linux DS Build #713
Automated Windows Build #713
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
Automated Linux Build #714
Automated Linux DS Build #714
Automated Windows Build #714
Throw model name on to the stack in CModelRender::DrawModelShadowSetup to figure out some crash dumps
Automated Linux Build #715