255,878 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Reconnecting works better, kill / death works better.
8 Years Ago
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8 Years Ago
Automated Linux DS Build #514
8 Years Ago
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8 Years Ago
Automated Windows Build #514
8 Years Ago
inventory fuckeries
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8 Years Ago
Automated OSX Build #514
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8 Years Ago
Automated Linux Build #514
8 Years Ago
* Added ITexture.__tostring * Made IMaterial.__tostring consistent with the rest of __tostrings
8 Years Ago
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8 Years Ago
Updated Raknet test, connects, spawns players
8 Years Ago
Added culling volumes to military tunnels
8 Years Ago
Workshop icons are supersampled,, slightly better lighting
8 Years Ago
removed fx from network manager spawn list
8 Years Ago
prefab
8 Years Ago
UIequipment slots named by enum index
8 Years Ago
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8 Years Ago
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8 Years Ago
inventory tweak
8 Years Ago
Minor things
8 Years Ago
fixed looting
8 Years Ago
Fixed required weapon types
8 Years Ago
fixed unitframes sometimes not showing sometimes lingering in odd positions skillbar saving fixed for clients fixed odd wander/flee behaviour for npcs (bad starting vector)
8 Years Ago
Fixed projectile movement
8 Years Ago
Fixed static projectiles, bad fx spawning rotations
8 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
8 Years Ago
Animation oritentation fixes Auto attacks have no cast time, 1 second cooldown Damage overlay tewaks Spell fx fixes
8 Years Ago
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8 Years Ago
Scripts organisation, cleanup Unit frames for monsters
8 Years Ago
Apex AI working awesome
8 Years Ago
Added random moves to apex AI
8 Years Ago
fixed headless mode NRE
8 Years Ago
Apex AI initial work
8 Years Ago
Behaviour designer improvements/fixes
8 Years Ago
Need to send player lists
8 Years Ago
Behaviour designer setup working where players run from cops and cops chase players.
8 Years Ago
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8 Years Ago
Removed skill exp from code Levels no longer affect mana/hp UI Blur
8 Years Ago
equipment slot fixes
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Save
8 Years Ago
BaseEntity cleanup + partials Talents boilerplate, UI tooltips can be anchored or floating UI window base type, cleanup of derived Added Singleton abstract monobehaviour for UIManager etc BaseAsset for dict caching Item data now includes equip data for different types in nested types Entity audio boileplate, skill sounds Added very silly reflection keyword stuff to SkillTemplate for tooltips
8 Years Ago
Harbor_1 vertex painting grounds Reworked concrete_b and g to work with new 4way material Added pudlles_a textures, gravel&debris textures Reworked dockwalls to exclude grounds (now placed separately)
8 Years Ago
vm source update
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8 Years Ago
Automated Linux DS Build #513
8 Years Ago
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8 Years Ago
Adding Raknet Test
8 Years Ago
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