239,543 Commits over 3,837 Days - 2.60cph!

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9 Years Ago
Automated OSX Build #114
bot
9 Years Ago
Automated Windows Build #114
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9 Years Ago
Automated Linux Build #114
9 Years Ago
Replicated Lua ConVars now network to clients properly on connection
9 Years Ago
9 Years Ago
9 Years Ago
justbiomethings.jpg
9 Years Ago
Cowboy - win01 WIP source
9 Years Ago
deleted temple meshes folder
9 Years Ago
re-exported temple stairs with fixed emissive parts
9 Years Ago
Cowboy - run east +.meta
9 Years Ago
PrefabPrepare - check for nulls
9 Years Ago
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
9 Years Ago
Added SSAO
9 Years Ago
Rocks are no longer consumable
9 Years Ago
Comment out unit angular velocity shit until I have time to make it good
9 Years Ago
Rigidbody on Unit not kinematic
9 Years Ago
A lorra lorra data changes AI no longer re-enables itself (unit flagging doesnt disable DM anymore, instead we rely on conditions to stop sleeping units making decisions) More unit movement tweaks, feeding angular velocity into the animator, lerping angular speed on the navmesh agent based on current speed
9 Years Ago
..
9 Years Ago
Fixed reflection probes / HUD on xbox
9 Years Ago
Unit movement now uses a callback from the animator state, to allow better control over animation in/out stuff Updated all anim controllers with new "triggerMovement" trigger and UnitMovement behaviour on their Movement state Changes to Unit.TrySetDestination/SetDestination to play nice with the above changes SkyDome cubemap settings improved in prefab/todDefault.xml Added AI toggle to the unit debug view Added example override controller in Units/Animals folder
9 Years Ago
-EntityCondition changes to better filter buildings (failed to do fanciness with a generic type method taking an Enum, tho :/ )
9 Years Ago
Fixed menu issue on xbox
9 Years Ago
- Factory1 set to randomise seed again
9 Years Ago
rig change - latest human rigs to with current game data
9 Years Ago
Toned down the stone material spec/smoothness
9 Years Ago
Nuked old biome Fixed Berry Bush interaction positions distance
9 Years Ago
proper fix for human female this time
9 Years Ago
Moved/renamed construction test assets
9 Years Ago
somehow female had lost controller so rebuilt
9 Years Ago
Missed a save
9 Years Ago
Disable IK look at while its shit
9 Years Ago
Changed sleeping bool actions to new trigger names, updated Sleep effect
9 Years Ago
- Scaled playership size from 1 to 1.3
9 Years Ago
reenabled grass in the scene
9 Years Ago
changed sleep to use triggerStartSleeping and triggerStopSleeping
9 Years Ago
Serialization depth limit exceeded fixed?
9 Years Ago
humanoid mecanim was doing some horrible stuff to to the rig so updated rig to make it play nicer
9 Years Ago
- Camera zoom is capped to -250 for M/K
9 Years Ago
latest
9 Years Ago
Noticed in decision debug log that our Best GPV always scored 0, so went in and fixed that. Now their DecisionScore property will return the correct score.
9 Years Ago
fixed orientation problems with the wakeup animation
9 Years Ago
setup the worldmodel for the semi_auto rifle
9 Years Ago
Data changes, should result in less idling and more doing!
9 Years Ago
Spear prefab Nuked old unsused meat prefabs
9 Years Ago
Fixed bad loop in MachineCanProcessItem Fixed some warnings
9 Years Ago
- Test 2
9 Years Ago
- Repo test
9 Years Ago
Spear fix.
9 Years Ago
Idle Ability tweaks Editor GUI skin decision log GPV fix