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Automated Linux Build #513
* New Line for "Command is Blocked" error
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Rotated c4 in viewmodel, updated prefab
Automated Linux DS Build #512
Automated Windows Build #512
Automated Linux Build #512
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent
* Fixed certain HL:S npcs having broken materials
* Updated default damage for HL:S 9mmAmmo type to their proper values
* Fixed first PrintMessage being wrong color
* Renamed flechette gun icon so it properly appears in the spawnmenu
Try building bundles without DisableWriteTypeTree
Updated to latest Facepunch.Steamworks
Fixed signs not loading after server restart
fixed item equipping (hopefully)
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
FOR FUCK SAKE WIP ocean shader
FOR FUCK SAKE camera removing fog post process
Various weapons tweaks and equip spawning fixes
Fixed out out of range + moved buffs bar
Projectile.Update ClientCallback
removed pointless animator rebind
item refactor WIP, classes, more animator prep for better casting, race prefabs, etc
Fixed some issues with targetting, also loot windows
active hotbar overlay thing, other tweaks
Removed buff time from Skill
Fixed criminal flagging being shite
Fixed NPCClass.cs filename manually on plastic, gg unity
fixed auto attacking and probably other stuff
Fixed particles spawning issues
Commented out targetting, removed unused stuff from skill effects, added burning effect + fx, hot/dot and other effects work on all entities