255,042 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Fixed incorrect building % calculation
9 Years Ago
Fixed percentage stat modifiers not working, cleaned up Stat+Modifiable so that we no longer store two seperate lists of modifiers... (wat)
9 Years Ago
Item handling tweaks and cleanup
9 Years Ago
Fixed BehaviourChain not firing OnBehaviourCompleted event + UnitBehaviourWidget not updating properly
9 Years Ago
Removing island02 from build settings
9 Years Ago
PlayerController tweaks (don't remove sleeping flag when adding to unit's) behaviour chain Desire tinkering
9 Years Ago
Renamed Agent+Goals partial and methods to Agent+Behaviour
9 Years Ago
Don't recalculate decision score when adding to existing player instigated goal/behaviour chain Reset UnitBehaviourWidget on goal completion
9 Years Ago
Unsetting active combat ability when unequipping weapon
9 Years Ago
smartobject_test wall layer fix
9 Years Ago
Rename
9 Years Ago
Unit.Items.IsHolding, Combat.OnPickedUpItem tweak
9 Years Ago
Tweaks
9 Years Ago
unimportant stuff
9 Years Ago
PerformRangedAttack NRE catch with throwing weapons
9 Years Ago
Merge, data save
9 Years Ago
Set spear throwing anim to correct one (hopefully)
9 Years Ago
Some clickorder files (nothing assigned yet, hold thy horses)
9 Years Ago
Only invoke BehaviourChain.OnElementAdded when parameter is passed
9 Years Ago
More dicking around with combat
9 Years Ago
PlayerController copies blackboard into GPV.BC.Blackboard when queueing behaviours
9 Years Ago
Editor fuckery
9 Years Ago
Sensible things
9 Years Ago
PlayerController move command FX BehaviourPlanSettings player command FX support
9 Years Ago
Player prefab
9 Years Ago
Get fucked, tween shite
9 Years Ago
9 Years Ago
Combat projectile tweaks
9 Years Ago
Reverting bad merge
9 Years Ago
Merge from main
9 Years Ago
More
9 Years Ago
9 Years Ago
More combat fiddling
9 Years Ago
More projectile / combat event tweaks
9 Years Ago
Combat NRE fix
9 Years Ago
Combat event data tweaks
9 Years Ago
menus for doors etc.
9 Years Ago
More
9 Years Ago
I think I missed this file from last checkin
9 Years Ago
More combat projectile tweaks
9 Years Ago
Hopefully fixed some projectile issues in Combat
9 Years Ago
set initial menu item
9 Years Ago
new wood sfx added
9 Years Ago
Fixed stupid double destroy
9 Years Ago
Moved tribe item discovery to Player init Detach projectiles in InterruptAttack
9 Years Ago
Fixed NRE in race ui
9 Years Ago
improve deer ragdoll (still not great) fixed arrow rotation
9 Years Ago
Fixed fleeing destination calculations being performed on destination rather than direction
9 Years Ago
Units play deselect instead of shrug sound on commands
9 Years Ago
GroupedCondition renamed to OrCondition, does what you might expect. More Human Food AI Module tweaks