239,367 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
9 Years Ago
Don't enforce population limits on corn and pumpkins
9 Years Ago
Show different message on research table when blueprint in item slot
9 Years Ago
Fixed player active weapon not always updating for other players
9 Years Ago
Missing loot table meta file
9 Years Ago
Fixed player headlook Fixed item icons getting stuck selected Fixed selection panel not always showing Fixed blueprint panel not always showing Fixed sometimes needing to click on blueprint button twice
9 Years Ago
Animals drop 50% of the cloth value they used to drop
9 Years Ago
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9 Years Ago
fixed bp frags not being consumed on failed research
9 Years Ago
Import settings for new AudioClips
9 Years Ago
fixed some bugs with the IK handholding
bot
9 Years Ago
Windows Build
9 Years Ago
Sphere tank sound first pass
9 Years Ago
fixed static research table not accepting bp frags adjusted rarity table
9 Years Ago
Units no longer steal fruit from each other Editor everything
9 Years Ago
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9 Years Ago
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
9 Years Ago
Don't check player.net.connection in debugplayer
9 Years Ago
ItemHasHolder consideration and more editor fuckery
9 Years Ago
much different leather icon waterpipe shotgun does a bit more damage and is slightly more accurate
9 Years Ago
Touching these files
9 Years Ago
Native networking library cleanups
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
9 Years Ago
Network cleanup
9 Years Ago
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately. I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
9 Years Ago
doubled small box capacity
9 Years Ago
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9 Years Ago
All hide armor requires leather
9 Years Ago
crossbow zoom increased slightly
9 Years Ago
update research table inventory immediately
9 Years Ago
Part 2 because Plastic is being a bitch
9 Years Ago
fixed research table UI
9 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
9 Years Ago
Added BaseEntity.OnStartBeingLooted
9 Years Ago
ak47 recoil is in line with legacy m4 removed item ingredient/paper requirements from researching
9 Years Ago
Added setSlotFromSiblingIndex to ItemIcon
9 Years Ago
Item fixes
9 Years Ago
fixed string format error in research panel
9 Years Ago
lighthouse loot
9 Years Ago
added some minor loot to the sat dish
9 Years Ago
enabled state fixes
9 Years Ago
phrases updated blueprint fragment system descriptions
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
9 Years Ago
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
9 Years Ago
manifest + scenetoprefab
9 Years Ago
merge from main
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces
9 Years Ago
Fixed manifest