239,367 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added extra transition from run->runhit
9 Years Ago
Fixed chat not showing
9 Years Ago
Fixed NREs
9 Years Ago
Updating error logger urls for 5.1
9 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
9 Years Ago
Road wip
9 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
9 Years Ago
Hide IP addresses in statis command if not an admin/moderator
9 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
9 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
9 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
9 Years Ago
Nuking most Unit assets
9 Years Ago
NRE fix in BeforeEditorTab
9 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
9 Years Ago
UI Cleanup
9 Years Ago
Building performance WIP
9 Years Ago
WIP Lion-El rig
9 Years Ago
Adding quarry animations, updated the prefab
9 Years Ago
refactoring shot selector
9 Years Ago
- More mission work for Area0
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
9 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
9 Years Ago
Updating variants Fixed warnings Profiling loadtimes
9 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
9 Years Ago
-minor fixes onto the view prefabs again
9 Years Ago
combined all roots unwraps, baked out lightmap
9 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
9 Years Ago
Post-build deployment, GUID: b728ef13-3ced-4fc7-b78b-5da7d354da58
9 Years Ago
Tree refresh
9 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
9 Years Ago
Updated shadervariants
9 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
9 Years Ago
Fixed AO ConvarComponent
9 Years Ago
Custom speedtree shader for for 5.1
9 Years Ago
Fixed testlevel crash
9 Years Ago
backup of Source files for various animations
9 Years Ago
prep for running forehand
9 Years Ago
tweaked the deer running animation
9 Years Ago
Steamworks fixes
9 Years Ago
More 5.1 fixes
9 Years Ago
5.1 Project Settings
9 Years Ago
Unity 5.1 canvas fixes
9 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
9 Years Ago
RustBuilder speedup
9 Years Ago
RustBuilder speedup
9 Years Ago
Merge from main.
9 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
9 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene