239,369 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Updates to the running hit calculation
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
9 Years Ago
WIP updated Lion-El rig
9 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
9 Years Ago
Ladder placement orientation
9 Years Ago
textured roots and tree trunks for swamp court
9 Years Ago
Updated scene
9 Years Ago
Separated out shot selector
9 Years Ago
-cleanup
9 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
9 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
9 Years Ago
Wooden Ladder item
9 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
9 Years Ago
Editor path fixes and Species creation
9 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
9 Years Ago
SOv3 Units branch
9 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
9 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
9 Years Ago
Don't force-initialize LOD grid when refreshed
9 Years Ago
Added object quality slider to F2 menu
9 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
9 Years Ago
backup
9 Years Ago
Mushrooms no longer collide with player movement
9 Years Ago
Removed deprecated inspector variable from spawn population
9 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
9 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
9 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
9 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
9 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
9 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
9 Years Ago
FOR FUCK SAKE material with glow and mask FOR FUCK SAKE texture path to mirror the model folder !A transparent shader !A bouncer model/texture
9 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
9 Years Ago
Added some clothing world models
9 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
9 Years Ago
Make new animal footsteps more distinct
9 Years Ago
Fix for rust blend layer spec shader