255,353 Commits over 3,990 Days - 2.67cph!

9 Years Ago
InteractionPlan.IsAvailable fix
9 Years Ago
Data fixes
9 Years Ago
More
9 Years Ago
- Started moving to scriptable object definitions for buildings. - Added Construction static class for construction shit
9 Years Ago
InteractionPositionEditor work, all positional data is now saved on the EntityViewPrefab level in SmartObjectSettings assets
9 Years Ago
first experiment
9 Years Ago
- Bit more
9 Years Ago
- Started implementing the different control modes as separate classes and switching between active modes
9 Years Ago
Updated UI and networking Fixed reverse issue
9 Years Ago
Added base BeforeToolWindow, now used by CharacterMorphWindow, UnitAttachmentsEditor and new InteractionPositionEditor Refatoring SmartObject Interactions, with support for per-interaction subscription limits and positional data, (still in progress) Fixed radial menu showing the wrong behaviour name
9 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
9 Years Ago
- Island should now sink faster the more buildings they have. Probably. - Some construction UI stuff
9 Years Ago
- Constructed() now checks the construction stats Maxed(), so buildings can have different construction requirements - Made a House.
9 Years Ago
Refined some lightmap techniques. (WIP)
9 Years Ago
- Setup storage building visual states
9 Years Ago
- mo construction
9 Years Ago
- Animation event audio - Some audio - building shit
9 Years Ago
- People can now go 2 days without food
9 Years Ago
- Made StatVisualModel to control how an entity appears visualy based on a Stat - More construction work
9 Years Ago
tidy up of human controller using substate machines and adding idle to movement blend tree in animals (to make stopping look more natural)
bot
9 Years Ago
Automated OSX Build #242
9 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
Reverted road_decals to previous
9 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
bot
9 Years Ago
Automated Linux DS Build #242
bot
9 Years Ago
Automated Windows Build #242
9 Years Ago
Fix vertical text alignment on spawnicon labels Tried to make console human-readable on OSX Fixed surface.GetTextSize on OSX OSX fonts can now be bold
9 Years Ago
- More WIP building
9 Years Ago
- Some util changes - Started construction stuff: - ActionConstruct - ActionConstructTick - BuildingInteractable
9 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
9 Years Ago
- Can now issue controls at any zoom level. - Set Island interaction radiusssssessesssiiiii correctly
9 Years Ago
- Fix for interaction position
9 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
9 Years Ago
.
9 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
- Selection/action sound FX are now random and volume back to 1 from 0
9 Years Ago
Updated handling New city stuff
9 Years Ago
last tweak
9 Years Ago
Social goal tweaks
9 Years Ago
Stick box collider, torch light moveed up, temperate animal spawns Increased animal spawns factor
9 Years Ago
Missed a trigger on Movement(Walking) effect
9 Years Ago
Fixed movement effects being applied badly
9 Years Ago
IsMoving condition on some effects to be safe
9 Years Ago
Units removed dead targets and stop attacking SetDestination checks for NaN or infinity and breaks (hack)
9 Years Ago
Added SleepInside/SitInside interactions for buildings, updated goal plans
9 Years Ago
Unit speed anim param tweak
9 Years Ago
Mixer tweaks, effects fixes
9 Years Ago
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
9 Years Ago
Effects tweaks, removed old Sprinting effect
9 Years Ago
Added big sticks to tree resource items