255,335 Commits over 3,990 Days - 2.67cph!
Reverted UDM change we don't need
Reverted Entity equality members that broke basically everything
Dreadora - block out forehand/backhand anims
Dreadora - block out forehand/backhand anims
run sound on run
merge... - run sound on run
merge...
Fixed building placement rotation issuee
More refactoring of specials
Added quickshot class
Female vox running edited
Fixed missing newline in UnitInfoWidget
Removed grass from temperate biome
added WIP musical notes particle effect for elvis speakers
Reset unit prefab audio sources, reduced range of random pitch per unit
added musical note texture
Some sounds, ambient, fire and reverb zones
chopped running vox, moved events rain music
added elvis speakers anim max files and exported
added elvis speakers animations
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting
Navmesh
-should fix camera moving when game is windowed and unfocused
readded bits to start of river
added aurora music to events
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
Seasons have their own min/max temp, tweaks to the editor
Slight changes to sewers drain colliders
Added new building system.
- Added selection highlights
- Selection box now actually selects things
removed old building stuff
Equality for that which is perceived.
updated sea edge and added some props to river start
Fixed missing airfield wall colliders
reverted PerceivedUnitData equality change that broke all the things
Vox sounds added, edited, new event music added
It's the return of the tree stump! -wood pickup model
-changed Controls windows' text (reshuffled groups to make imo more sense, brought the 'close this window' command to the top)
Protect/defend others goal/plan/bc/bullshit
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)