239,367 Commits over 3,837 Days - 2.60cph!

9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
9 Years Ago
fixed the ak47 not using the right holdtype.
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
9 Years Ago
Fix startup error
9 Years Ago
protocol++
9 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
9 Years Ago
TENN death anim
9 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
9 Years Ago
Vehicle
9 Years Ago
Trying to escape shader compile hell
9 Years Ago
Asset bundle/Shader load order
9 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Hapis LOD errors.
9 Years Ago
Removing debug output
9 Years Ago
Old gunshots for now
9 Years Ago
created high poly tree trunks and tree root models, creating low poly
9 Years Ago
Added profiler sample to inner LOD grid loop
9 Years Ago
Error report fix
9 Years Ago
shader includes
9 Years Ago
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
9 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
9 Years Ago
New error report url Icons
9 Years Ago
BeforeEditor now has a static instance property
9 Years Ago
Use windows bundles on osx/linux test Fixed stone barricade cost
9 Years Ago
No bundles on osx/linux
9 Years Ago
Fixing cursor not working on startup
9 Years Ago
BeforeEditor layout updates, better categorisation of assets for each view
9 Years Ago
Show startup errors in bootstrap
9 Years Ago
HV rocket balance
9 Years Ago
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource -Merged in ptrefall's A Murder of Enums
9 Years Ago
proper supply signal icon
9 Years Ago
phrases
9 Years Ago
Added ST shaders to always-include list (fixes trees on OSX)
9 Years Ago
merge into main
9 Years Ago
code cleanup spawn rules
9 Years Ago
WIP smoke rocket (disabled)
9 Years Ago
Tweaked player LODs so they don't dissapear so soon with low lodbias
9 Years Ago
HV pistol/rifle ammo
9 Years Ago
LOD distance tweaks
9 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
9 Years Ago
added headshot sound
9 Years Ago
Hash order tweaking
9 Years Ago
Force LOD grid init when accessed for the first time
9 Years Ago
Delete old eac0.bin when generating hashes
9 Years Ago
Builder tweaks
9 Years Ago
tweaked alpha on swamp_court_plants_2.psd
9 Years Ago
missing files
9 Years Ago
added supply signal