239,399 Commits over 3,837 Days - 2.60cph!

zon
10 Years Ago
Copied scripts from animal-survival.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Fixed building gibs Improved network update queue with different channels
10 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
10 Years Ago
added more pipe remnant art sourcefiles
10 Years Ago
Added 1st pass Ape run intro/outros for E/S/W
10 Years Ago
Updated Ape run north
10 Years Ago
Modifications to the shot table, can now display anim time in viewer
10 Years Ago
Bollocks
10 Years Ago
added pipe remnant art sourcefiles.
10 Years Ago
zon
10 Years Ago
Calories and hydration may now be configured with a lost per day value.
10 Years Ago
9mm crafted SMG whitebox
10 Years Ago
Cleaner way to turn maincamera off during loading
10 Years Ago
9mm crafted SMG whitebox
10 Years Ago
brightend up rock lightmaps
10 Years Ago
Added backhand to controller, Switched off AI dropshot
10 Years Ago
Added Ape backhand anim & meta data
10 Years Ago
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
10 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
10 Years Ago
Built new ape prefab, assigned shot table and started to build new animation controller
10 Years Ago
added temp skybox and fogging
10 Years Ago
Post-build deployment, GUID: 7fe2330b-8e27-47a9-87ab-c2a4d8c7d77a
10 Years Ago
Fixed possible error when a message is logged to the console before it has awoken.
10 Years Ago
Trunk merge
10 Years Ago
re-exported rocks
10 Years Ago
Post-build deployment, GUID: 7fa6a420-badb-421a-93c0-34f92c836e14
10 Years Ago
Updated rock generator and added some initial rock prefabs
10 Years Ago
[mazing] removed test exception
10 Years Ago
Fixed event handlers being triggered while in editor mode.
10 Years Ago
Cleaning up
10 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
10 Years Ago
Merge from refactor
10 Years Ago
Added protection system and multiple damagetypes per hitinfo
zon
10 Years Ago
Animals now avoid water using TerrainMeta.Math.
zon
10 Years Ago
Locomotion now handles destroyed move targets gracefully.
10 Years Ago
Fixed outdated RustNative
10 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
zon
10 Years Ago
* Animals now trot and gallop instead of run. * Animal attack range is now calculated as the space between the two colliders. * Animals now deal extra damage to each other. * Wolves now gallop closer to their real life speed.
10 Years Ago
added a running attack for the bear.
zon
10 Years Ago
Reverted Content to main.
10 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
10 Years Ago
Moved some materials to the correct folder
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Updated terrain normal atlas to include specularity
10 Years Ago
Updated atlas gen to handle missing maps; added default values
10 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
10 Years Ago
Organizing splats into separate folders
10 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
10 Years Ago
Added TerrainCollision to procedural terrain again