244,360 Commits over 3,898 Days - 2.61cph!
Lerp the player's positions, updated tickrate
Smoother player movement
Fixed ClientInit being called multiple times
Removed popup console window on client
Fixed server error on invalid prefab drop
Stopped excessive server logging
Server browser tweaks, can join game now
Capatalized HUD tabs because it looks cool
Dlls from latest steam sdk, Dlls for 64bit win server/client
Build a 64bit version of this library for Windows
Updated protocol version, servers now listed on master server
Linux = all 64bit
Windows Server = all 64bit
Upload 64bit versions (windows and ds)
Added a first set of the new rocks
-new wild boar model (non-animated)
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
added inital setup file for hammer view model
Added a working OS X 64bit build, I'll try to fix the 32bit build next
Moved the Test editor menu item to its own file
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
Copy script for me to test things
Module message (client -> server)
checking in the new view model that is using the player model rig
deleting all of the old view models
checking in the player model animations
Ignore OS X .DS_Store files
Refactoring, simplification
More refactoring - this one breaks everything :)
Refactoring item system for simplicity
WorldItem (and deployable) now spawns, networks properly
Networking now provides own UIDs
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
Rock 5a with textures going in.
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)