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4,307 Commits over 1,919 Days - 0.09cph!

11 Months Ago
Merge from main
11 Months Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
11 Months Ago
Entity model
11 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
11 Months Ago
Smooth out sweeping
11 Months Ago
sway test
11 Months Ago
Adjust angle
11 Months Ago
Hide placeholder model. Setup detect pos.
11 Months Ago
merge from main
11 Months Ago
VM lights setup
11 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
11 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
11 Months Ago
Bunch of refactor and separate some detector/UI code.
11 Months Ago
Some placeholder VM setup
11 Months Ago
merge from main
11 Months Ago
Loot spawning improvements & changes
11 Months Ago
merge from main
11 Months Ago
merge from /scan_test
12 Months Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
12 Months Ago
Scan movement calc tweak
12 Months Ago
Merge from metal_detector
12 Months Ago
Merge from mfm4
12 Months Ago
mfm
12 Months Ago
12 Months Ago
more hacky wip testing
12 Months Ago
WIP scan movement test
12 Months Ago
merge from mfm3
12 Months Ago
Merge fixes
12 Months Ago
mfm
12 Months Ago
World model fix
12 Months Ago
Debug fix
12 Months Ago
Merge from main
12 Months Ago
Extra debug drawing. Convars.
12 Months Ago
Apply a test change from earlier
12 Months Ago
Merge from main
12 Months Ago
Applied some shelved changes
12 Months Ago
Merge from main
12 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
12 Months Ago
Build fix for teleport commands
12 Months Ago
merge from mfm2
12 Months Ago
Restore UI
12 Months Ago
regen protobuf
12 Months Ago
mfm
12 Months Ago
Fix for waterguns not correctly applying the last burst of water.
12 Months Ago
Don't spawn water junk piles under boats
12 Months Ago
Junk piles manually trigger UpdateSurroundings when destroyed
12 Months Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
12 Months Ago
Some cleanup
12 Months Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
12 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.