4,307 Commits over 1,919 Days - 0.09cph!
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
Hide placeholder model.
Setup detect pos.
Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
Bunch of refactor and separate some detector/UI code.
Some placeholder VM setup
Loot spawning improvements & changes
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
Merge from metal_detector
Extra debug drawing.
Convars.
Apply a test change from earlier
Applied some shelved changes
Remove dig as a menu option.
Override Hurt to dig.
Adjustable dig distance.
Temp flag model changes.
Dig mechanic changes.
Build fix for teleport commands
Fix for waterguns not correctly applying the last burst of water.
Don't spawn water junk piles under boats
Junk piles manually trigger UpdateSurroundings when destroyed
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
Blink sweetspot notches when in sweetspot range.
Colour tweak.