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4,348 Commits over 1,919 Days - 0.09cph!

11 Months Ago
Disable vm bob & sway when in sweet spot scanning mode
11 Months Ago
Reduce scan duration from 3->2 seconds
11 Months Ago
Merge from main
11 Months Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
11 Months Ago
Pooling
11 Months Ago
Spawn delay
11 Months Ago
Placement checks
11 Months Ago
Merge from main
11 Months Ago
Setup speaker anim
11 Months Ago
Remove 0.75 clamp
11 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
11 Months Ago
Set icon
11 Months Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
11 Months Ago
More loot test items
11 Months Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
11 Months Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
11 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
11 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
11 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
11 Months Ago
Don't force VM lower in code now we have a VM setup
11 Months Ago
Merge from main
11 Months Ago
Merge from camlock
11 Months Ago
Cleanup / refactor.
11 Months Ago
AI design viewer/editor shelved work.
11 Months Ago
merge from metal_detector main
11 Months Ago
merge from main
12 Months Ago
Comment
12 Months Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
12 Months Ago
More tests
12 Months Ago
Camera view lock test.
12 Months Ago
Merge from main
12 Months Ago
Some refactor and a bunch of distance check replacements.
12 Months Ago
Bit of cleanup
12 Months Ago
Distance check optimisation
12 Months Ago
Merge from mfm5
12 Months Ago
Rerun protobuf
12 Months Ago
wip merge from main
12 Months Ago
Setup M4 for all weapon racks.
12 Months Ago
Remove empty LOD group component from m4
12 Months Ago
Setup legacy bow for single item racks
12 Months Ago
Legacy bow initial setup
12 Months Ago
Merge from main
12 Months Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
1 Year Ago
Entity model
1 Year Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
1 Year Ago
Smooth out sweeping
1 Year Ago
sway test
1 Year Ago
Adjust angle
1 Year Ago
Hide placeholder model. Setup detect pos.
1 Year Ago
merge from main