userAdam Wcancel
reporust_rebootcancel

4,307 Commits over 1,919 Days - 0.09cph!

1 Year Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
1 Year Ago
Diggable entity wip stuff
1 Year Ago
Spawn flag entity when a sweetspot is fully detected
1 Year Ago
Added flag entity
1 Year Ago
Removal basics (very wip)
1 Year Ago
more wip placeholder UI and sweetspot detection
1 Year Ago
Hunting trophy compile fix when neither server nor client
1 Year Ago
Detection point and debug gizmos.
1 Year Ago
Compile fix.
1 Year Ago
Sweetspot detection wip
1 Year Ago
Serialization
1 Year Ago
UI merge fix
1 Year Ago
merge from main
1 Year Ago
wip
1 Year Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
1 Year Ago
Merge from main
1 Year Ago
Source, detection and UI basics.
1 Year Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
1 Year Ago
Basic initial item/prefabs setup
1 Year Ago
Improve look hit detection for custom weapon racks
1 Year Ago
SWR swap fix
1 Year Ago
SWR collider tweaks
1 Year Ago
Single rack deploy guide meshes
1 Year Ago
Single rack item icons
1 Year Ago
Single item rack names
1 Year Ago
socket/deploy tweaks
1 Year Ago
merge from metaldetector (easier than updating 2 year old branch)
1 Year Ago
WantedPoster server compile fix
1 Year Ago
merge from single_item_wrs
1 Year Ago
merge from base decor
1 Year Ago
merge from configs
1 Year Ago
1 Year Ago
Remaining item configs. Scene. Save.
1 Year Ago
more configs
1 Year Ago
bunch of configs
1 Year Ago
Editor context menu option to help test placements
1 Year Ago
Center point tweaks
1 Year Ago
test configs, scene, save
1 Year Ago
tweaked editor script for placement
1 Year Ago
rotation test
1 Year Ago
merge from base_decor_dlc
1 Year Ago
1 Year Ago
1 Year Ago
wr single 2 test
1 Year Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
1 Year Ago
Test rack item. More wip.
1 Year Ago
Added custom rack type checks
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
Force position test. Scene & save file.
1 Year Ago
more wip/tests