userAdam Wcancel
reporust_rebootcancel

5,399 Commits over 2,131 Days - 0.11cph!

6 Months Ago
Merge from main
6 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
6 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
6 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
6 Months Ago
Merge from main
6 Months Ago
Merge from clean_and_generate_codegen
6 Months Ago
Change reload detection method
6 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
6 Months Ago
Order fix
6 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
6 Months Ago
6 Months Ago
Merge from quality
6 Months Ago
Merge from main
6 Months Ago
Merge from black_bg_fix
6 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
6 Months Ago
Merge from main
6 Months Ago
Cherrypick latest skins
6 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
6 Months Ago
Merge from defaults
6 Months Ago
6 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
6 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
6 Months Ago
Bunch more options UI layout
6 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
6 Months Ago
Started organising options layouts
6 Months Ago
Merge from main
6 Months Ago
Disable some now-duplicate options in graphics options screen
6 Months Ago
Merge from presets_editor/quality/
6 Months Ago
Merge from main
6 Months Ago
LOD settings
6 Months Ago
Added asyncUpload settings to mandatory defaults
6 Months Ago
Set shadow cascade splits in mandatory defaults
6 Months Ago
Particle raycasy budget preset values
6 Months Ago
Added streaming texture presets
6 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
6 Months Ago
More conversion wip
6 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
6 Months Ago
Remove graphics.quality
6 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
6 Months Ago
...and EnforceShadowDistanceBounds
6 Months Ago
Remove old shadow distance
6 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
6 Months Ago
Merge from simple_upgrade
6 Months Ago
Can't upgrade after recent damage
6 Months Ago
Fixing branch name typo because I can't live with it.
6 Months Ago
Bunch of shadow cascades and distance related stuff.
6 Months Ago
Merge from simple_upgrade
6 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
6 Months Ago
Merge from main
6 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.