userAdam Wcancel
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4,348 Commits over 1,919 Days - 0.09cph!

1 Year Ago
VM lights setup
1 Year Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
1 Year Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
1 Year Ago
Bunch of refactor and separate some detector/UI code.
1 Year Ago
Some placeholder VM setup
1 Year Ago
merge from main
1 Year Ago
Loot spawning improvements & changes
1 Year Ago
merge from main
1 Year Ago
merge from /scan_test
1 Year Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
1 Year Ago
Scan movement calc tweak
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from mfm4
1 Year Ago
mfm
1 Year Ago
1 Year Ago
more hacky wip testing
1 Year Ago
WIP scan movement test
1 Year Ago
merge from mfm3
1 Year Ago
Merge fixes
1 Year Ago
mfm
1 Year Ago
World model fix
1 Year Ago
Debug fix
1 Year Ago
Merge from main
1 Year Ago
Extra debug drawing. Convars.
1 Year Ago
Apply a test change from earlier
1 Year Ago
Merge from main
1 Year Ago
Applied some shelved changes
1 Year Ago
Merge from main
1 Year Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
1 Year Ago
Build fix for teleport commands
1 Year Ago
merge from mfm2
1 Year Ago
Restore UI
1 Year Ago
regen protobuf
1 Year Ago
mfm
1 Year Ago
Fix for waterguns not correctly applying the last burst of water.
1 Year Ago
Don't spawn water junk piles under boats
1 Year Ago
Junk piles manually trigger UpdateSurroundings when destroyed
1 Year Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
1 Year Ago
Some cleanup
1 Year Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
1 Year Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
1 Year Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
1 Year Ago
Temp placement effect for flag. Source tweaks.
1 Year Ago
merge from digtest
1 Year Ago
merge from main
1 Year Ago
Actually invert the check...
1 Year Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
1 Year Ago
Add IsNight AI event and action UI
1 Year Ago
Exclude a couple of pre checks for scarecrow attacks
1 Year Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain