6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Stay visually alert briefly if attacked form out of range
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow placement on single racks
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Snake LOD distance improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard.
Add IsCorpse flag. Stop all client-side updates after turning into a corpse.
Correctly show as dead visually if dead when entering network range.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix metal detector sources not spawning in the jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                damageScale, distanceScale and projectileScale set to 1.
Adjusted dart velocities.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hookup anim in holdtype so third person fire anim triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some radiation dart changes:
Capped to 3 applications, 10 radiation each.
Effect is now reduced by radiation protection.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dart damage tweaks.
Lowered radiation dart effect strength.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dart and blowpipe LOD and outline fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced velocity of all darts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make it easier to find a new position for non-flat terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for wall mounted weapon racks. Too small for other types.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Blowpipe weapon racks setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                blowpipe worldmodel LODGroup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix headshot marker not happening
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix delayed triggers after repositioning.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of refactoring.
Fix double strikes.
Reduce reposition delay.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Face towards player when re-appearing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Obscure vision overlay improvements
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                leap attack animator setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from turret_scaling