userAdam Wcancel
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6,976 Commits over 2,465 Days - 0.12cph!

7 Months Ago
Dock & edit test
7 Months Ago
Merge from parent
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from health_rework
7 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
7 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
7 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
7 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
7 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
7 Months Ago
Remove unncessary vehicle seats/mount point spawning
7 Months Ago
GetPlayerBoats can now see boats clientside.
7 Months Ago
Merge from parent
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from parent
7 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
7 Months Ago
Also show block health if damaged or player is holding hammer
7 Months Ago
Enable repair for boat building station
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from parent
7 Months Ago
Remove dismount transforms from PlayerBoat prefab
7 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
7 Months Ago
Merge from bbb_deploy_changes
7 Months Ago
More PlayerBoat prefab cleanup
7 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
7 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
7 Months Ago
Remove unintended building volume from PlayerBoat
7 Months Ago
Merge from refactor_boatchecks
7 Months Ago
Refactor not playerboat checks
7 Months Ago
Refactoring boat checks
7 Months Ago
Merge from parent
7 Months Ago
Compile fix
7 Months Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
7 Months Ago
wip parenting changes
7 Months Ago
Merge from parent
7 Months Ago
Merge from boat_building
7 Months Ago
Auth placement/building fix
7 Months Ago
Merge from parent
7 Months Ago
Fix anchor visual state on entering network range or loading in.
7 Months Ago
Fix anchor not anchoring
7 Months Ago
Fixed anchor culling when lowered.
7 Months Ago
Check for boat auth before entering edit mode
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from naval_update
7 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
7 Months Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
7 Months Ago
Setup prevent building volume on small engine.
7 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
7 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
7 Months Ago
Removed empty RealmedRemove component from hull_square
7 Months Ago
Anchor collision primitives setup. Tweaks to volumes.