userAdam Wcancel
reporust_rebootcancel

6,720 Commits over 2,496 Days - 0.11cph!

7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
8 Months Ago
Cherry pick dock and edit fix
8 Months Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
8 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
8 Months Ago
More anchor and sail fixes
8 Months Ago
Anchor and sail fixes
8 Months Ago
Convert remaining blocks to vehicle large
8 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
8 Months Ago
Steering wheel prefab cleanup
8 Months Ago
merge from boat_building
8 Months Ago
Fixed realm removes after object rework
8 Months Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
8 Months Ago
Fix call order when BBS dies, so FinishBuilding can actually work
8 Months Ago
Try and finish building any boat before killing it.
8 Months Ago
Destroy any boat construction when the platform gets destroyed
8 Months Ago
merge from boat_building
8 Months Ago
Merge from parent
8 Months Ago
merge from boat_building
8 Months Ago
Remove displacement from hull pieces
8 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
8 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
8 Months Ago
merge from boat_building
8 Months Ago
merge from new_bbs_volume_checks
8 Months Ago
8 Months Ago
Remove debug drawing
8 Months Ago
Setup bbs required volumes for all relevant boat pieces
8 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
Profiling
8 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
8 Months Ago
Remove some debug log spam
8 Months Ago
Cap push force
8 Months Ago
Fix push option showing all the time
8 Months Ago
Merge from parent
8 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
8 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
8 Months Ago
Fix client boat building blocks after paste
8 Months Ago
Merge from parent
8 Months Ago
Compile fix
8 Months Ago
merge from boat_building
8 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
8 Months Ago
Merge from parent
8 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
merge from boat_building
8 Months Ago
Fix compile error in SocketMod_Anchor