userAdam Wcancel
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7,075 Commits over 2,526 Days - 0.12cph!

6 Months Ago
And more profiling
6 Months Ago
More profiling
6 Months Ago
Additional profiling
6 Months Ago
Add alive time and pos to print stats boat command.
6 Months Ago
Merge from parent
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
6 Months Ago
Slightly delay BakeDragAngles on init
6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from small_engine_colliders_fix
6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Optimise HasRequiredItem
6 Months Ago
Only show block and deployable limits if enabled and above a threshold.
6 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
6 Months Ago
Kill boat during load if it saved when sinking
6 Months Ago
Bunch more wip/experiments
6 Months Ago
Merge from parent
6 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
6 Months Ago
Merge from parent
6 Months Ago
Profile save
6 Months Ago
Merge from naval_update
6 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
6 Months Ago
Simplify wooden collision
6 Months Ago
Merge from parent
6 Months Ago
Merge from small_engine_col_simpler
6 Months Ago
Get rid of a .toarray
6 Months Ago
Added playerboat.kill_all_above_deployable_count command.
6 Months Ago
Merge from deployable_limit
6 Months Ago
Enforce limit
6 Months Ago
Deployable limit convar wip
6 Months Ago
Track/assign editing boat. Toggle finished flag.
6 Months Ago
6 Months Ago
Compile fix
6 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
6 Months Ago
Applying all my recent shelved work.
6 Months Ago
Merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Prevent storage adaptor placement on boats
6 Months Ago
Merge from naval_update
7 Months Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
7 Months Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
7 Months Ago
Debug drawing
7 Months Ago
Merge from naval_update
7 Months Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
7 Months Ago
Remove the word Player from a bunch of PlayerBoat static functions
7 Months Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)