userAdam Wcancel
reporust_rebootcancel

7,820 Commits over 2,588 Days - 0.13cph!

5 Months Ago
Code gen
5 Months Ago
Seperate upgrade path logic for prototype/regular
5 Months Ago
More UI
5 Months Ago
More UI setup
5 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
5 Months Ago
Alternate idea
5 Months Ago
Bunch of UI/UX wip for prototype techtree
5 Months Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
5 Months Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
5 Months Ago
Workbench NRE fix
5 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
5 Months Ago
prototype initial implementation
5 Months Ago
Slots
5 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
5 Months Ago
Set upgrade limits to 4,5,6 for now
5 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Delete test item
6 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
6 Months Ago
temp gibs
6 Months Ago
Add satellite specific explosion (temp)
6 Months Ago
Increase move/spin speeds
6 Months Ago
Add some very temporary VFX
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
6 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
6 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
6 Months Ago
Reduce guaranteed slots from defensive to 1
6 Months Ago
Workbench level 2+3 loot panel assignment
6 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
6 Months Ago
Merge from vital_icons
6 Months Ago
merge from main
6 Months Ago
Ton of general workbench client/server compile fixes
6 Months Ago
Add a convar to gate the icon display behaviour.
6 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
6 Months Ago
Cleanup
6 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
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