5,224 Commits over 2,070 Days - 0.11cph!
Handcuffs will now appear correctly on spawned players
Push direction calc change
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
Serverside overriding of active item if restrained
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
Remove some unnecessary updates
Switched method of equipping
Show belt items as locked to make it clearer you can't use them when handcuffed
Added "togglecluffslocked" console command
Hooked up first person struggle anim for unlock minigame
Handcuffs block crafting.
Don't show push menu if player is dead or sleeping
Merge from hood_and_cuffs
Removed some debug logs and unused/temp code.
Removed protobuf and serialization stuff as it's not needed now.
Some initial cleanup.
Select handcuffs as active item when loading or waking restrained players.
Added a handcuffed test save.
Items can now be flagged to block map use.
Prisoner hood blocks map use.
Handcuffs block gestures.
Codegen.
Correctly hide the progress bar when unlock minigame finishes successfully
Added ItemModForceWearFromBelt, added it to prisoner hood.
Prisoner hood is now force worn when added to a handcuffed player's belt bar.
Active held entities are notified when owner dies.
Unlock handcuffs on death, releasing player limitations for when they respawn.
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
Added ItemModForceSelectFromBelt and related implementation.
Allow handcuffs to be applied to wounded players
Added an unlock minigame progress bar