4,315 Commits over 1,919 Days - 0.09cph!
Correctly remove weapon models again
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener.
Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
Fixed gingerbreads damaging each other
trying to debug some weird shit
fix some changes that got lost somehow
merge from ai (still wip)
fix AI cover directions in dwellings
Fix gingerbread agent type and walkable mask
wip AI conversion for gingerbreads
code gen
Create, size and init an AIInformationZone for dungeon instances.
AIInformationZone can be manually init'd.
more cleanup/refactor/wip
some fixes, more wip, codegen
Fixed cyclic serialization warning
Bunch more refactoring, file cleanup/splitting, etc.
Renamed RifleSlot to WeaponRackSlot and move to separate file
Split Row out into new WeaponRackRow file/class
merge from rows/placement
temp code for placement effect test
Throw-mounting works with new row setup
Only show Take All option if over a weapon
Initial ghost model support (disabled)
Disabled direct inventory access.
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
Updated weapon rack gallery creation test script to work with new setup
Hooked up row prefab data in inspector