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4,315 Commits over 1,919 Days - 0.09cph!

1 Year Ago
Correctly remove weapon models again
1 Year Ago
grid cell contents wip
1 Year Ago
Roam design failsafe
1 Year Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
1 Year Ago
compille fix
1 Year Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
1 Year Ago
Fixed gingerbreads damaging each other
1 Year Ago
trying to debug some weird shit
1 Year Ago
fix some changes that got lost somehow
1 Year Ago
data tweaks
1 Year Ago
more AI data
1 Year Ago
first pass AI data
1 Year Ago
merge from ai (still wip)
1 Year Ago
fix AI cover directions in dwellings
1 Year Ago
mp5 not chainsaw
1 Year Ago
Fix gingerbread agent type and walkable mask
1 Year Ago
wip AI conversion for gingerbreads code gen
1 Year Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
1 Year Ago
more cleanup/refactor/wip
1 Year Ago
some fixes, more wip, codegen
1 Year Ago
some cleanup / deletion
1 Year Ago
more grid wip
1 Year Ago
more wip
1 Year Ago
more wip changes
1 Year Ago
messy wip
1 Year Ago
grid tests
1 Year Ago
updated test save
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
Bunch more refactoring, file cleanup/splitting, etc.
1 Year Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
1 Year Ago
renaming
1 Year Ago
Split Row out into new WeaponRackRow file/class
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows
1 Year Ago
updated test save
1 Year Ago
temp code for placement effect test
1 Year Ago
Throw-mounting works with new row setup
1 Year Ago
merge from main
1 Year Ago
Panel alignment fix
1 Year Ago
Only show Take All option if over a weapon
1 Year Ago
Initial ghost model support (disabled) Disabled direct inventory access.
1 Year Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
1 Year Ago
Updated weapon rack gallery creation test script to work with new setup
1 Year Ago
Hooked up row prefab data in inspector
1 Year Ago
Basics working
1 Year Ago
mid refactor
1 Year Ago
more wip row stuff
1 Year Ago
merge from main
1 Year Ago
more