6,018 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                Added BreaksRestraint to DamageTypeEx
Ignore cold, bleed etc damage for unlock minigame reset.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hood wearable mask tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a way to override force show on UIBlackoutOverlay.
Added prison hood UI script, overring force show when the player is dead.
Updated UI prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Block unlock minigame in wounded states
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev.
Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable UIBlackoutOverlay if in debugcamera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cuffs_and_hood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow items to be drag swapped onto locked cuffs
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Handcuffs will now appear correctly on spawned players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Push direction calc change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hood_and_cuffs main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushing a handcuffed player dismounts them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Serverside overriding of active item if restrained
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Remove some unnecessary updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched method of equipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show belt items as locked to make it clearer you can't use them when handcuffed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "togglecluffslocked" console command
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hooked up first person struggle anim for unlock minigame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handcuffs block crafting.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show push menu if player is dead or sleeping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some debug logs and unused/temp code.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed protobuf and serialization stuff as it's not needed now.
Some initial cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Select handcuffs as active item when loading or waking restrained players.
Added a handcuffed test save.