6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                AIHelicopterAnimation compile fix
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Handcuffs can also block interaction/use
 
                
                
                
                
                
             
         
        
            
            
            
                
                More wip handcuff functionality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More unfucking from library corruption
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Folder cleanup.
Initial item setup/prefabs.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added new overlay type and prefab for hood. Item.
 
                
                
                
                
                
             
         
        
            
            
            
                
                New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Allow random move point usage as fallback
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can set chase ability based on weapon range.
Chase state fix for when no move point found.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Delete now un-used prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup junkpile AIZs as virtual and assign in spawners.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added profiling and stat command to investigate potential zone leaking.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase max range of random positioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore max distance check for subsequent spawn waves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add BaseNavigator properties for controlling the new navigation settings.
Distribute chase ability between spawns.
Prevent excessive pathing & los checks in a specific situation.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase animal ground pos distance check range
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added FaceTargetChaseDistance to BaseNavigator.
Added random point functionality.
Test chase behaviour change.
AI design changes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weapon rack setup for new size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set home position of scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy bradly scientist navigator distances changed to match  regular bradley scientist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase move point terrina placement distance check