userAdam Wcancel
reporust_rebootcancel

4,354 Commits over 1,919 Days - 0.09cph!

2 Years Ago
always test both navmesh layers and prefer the one with the shortest path
2 Years Ago
direction fix
2 Years Ago
improvements/fixes for manual path following & switching
2 Years Ago
merge from main
2 Years Ago
manual path following test
2 Years Ago
more
2 Years Ago
scene
2 Years Ago
navmesh/area type switching wip tests
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
re-enabled other monuments in scene
2 Years Ago
Setup puzzlereset to trigger main NPC respawns again
2 Years Ago
respawns
2 Years Ago
reapply rotation
2 Years Ago
hapis island military tunnel AI setup tests
2 Years Ago
tp snapping wip
2 Years Ago
merge from tp
2 Years Ago
merge from main
2 Years Ago
AI designer spam fix
2 Years Ago
teleport tests
2 Years Ago
merge from main
2 Years Ago
navmesh fix and s2p now my Unity isn't broken
2 Years Ago
Launch site navmesh fix & s2p.
2 Years Ago
Default to follow state when first tamed.
2 Years Ago
merge from main
2 Years Ago
some fixes and reworking pet ownership setting
2 Years Ago
Fixes and basic initial tamed/wild switching implementation.
2 Years Ago
merge from main
3 Years Ago
Reworked custom navmesh data stuff. s2p on launch site.
3 Years Ago
untamed state loading wip
3 Years Ago
cover point editor build fix
3 Years Ago
protobuf gen
3 Years Ago
merge from main
3 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
3 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
3 Years Ago
merge from main
3 Years Ago
Moved gizmos script to an Editor folder
3 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
3 Years Ago
Respawns
3 Years Ago
merge from main
3 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
3 Years Ago
More AI data
3 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
3 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
3 Years Ago
Rooftop cover points
3 Years Ago
Individual, per-floor virtual AIZ setup.
3 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
3 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
3 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
3 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)