6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                Items can now be flagged to block map use.
Prisoner hood blocks map use.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuffs block gestures.
Codegen.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Correctly hide the progress bar when unlock minigame finishes successfully
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceWearFromBelt, added it to prisoner hood.
Prisoner hood is now force worn when added to a handcuffed player's belt bar.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Active held entities are notified when owner dies.
Unlock handcuffs on death, releasing player limitations for when they respawn.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceSelectFromBelt and related implementation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow handcuffs to be applied to wounded players
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added an unlock minigame progress bar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a method to get the current restraining item.
Interaction checks now check for surrendering or specific restraint item settings.
Suicide can now be blocked by restraint items. (blocked for handcuffs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set item locked status correctly.
VM now unlocks correctly visually after minigame.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Being pushed or taking damage cancels unlock minigame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added IsRestrainedOrSurrendering.
Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt.
Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked)
Interaction changes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some refactor/rework.
Added restrained flag.
Removed some RPCs.
Restrained players can now be looted (not just surrendering)
Fixed push menu showing for all players. Push now shows if restrained only.
Interaction functionality is now tied to being restrained, not locked inventory.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Set world model anim params to reflect state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign world model animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add anim override for captive state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set entity animation override default to kidnapper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More ent setup and gameplay wip
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                RPC fixes.
Deploy in correct state.
Auto select functionality.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Added dumb fire scientist state.
AI Arena now applies spawn position forward directions to scientists when spawned.
AI Arena spawning now only uses active spawn locations.
Added Scientist.Arena.DumbFire prefab
Added Scientist.Arena.DumbFire.AIDesign 
Added Scientist.Arena.DumbFire.Loadout
Updatea AIArena spawn prefab list with new arena scientist.
AIArena scene update.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Apply handcuffs to victim wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run base input when locked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch handcuffs to use BaseMelee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel initial code setup.
Protobuf.
Serialization.
Debug logging.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.