4,353 Commits over 1,919 Days - 0.09cph!
Added server side command verification. Refactored so both client + server can use the same verification.
Pet commands can now be shown as disabled
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setup a save file for testing.
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
store last transition link
position sample type tests
sampling tweaks and fixes
PetBrain samples and records position history
active pet linking/unlinking changes to allow active pets to be switched without needing to be destroyed.
Pet bar no longer assumes we're actively controlling a pet just because the pet exists.
Refactor code for getting/setting pet image so it can be used anywhere.
Pet bar icon can now be set per pet, in its command list.
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combat state design files, pet command list update.
Fix for pet not getting released correctly clientside
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movement fixes & rate changes
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Bunch of initial pet system refactoring work.
Added biome preference support to BaseNavigator. Applied it for polar bear.
Branching my wip radio comms shelves.
AI data tweaks around garages
S2P.
Updated spawn point as a result of new garages.
S2P.
A few AI data tweaks for the new portacabin building.
S2P.
Cover updated to match new cover art placement.