6,019 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                Additional Bradley AI data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
 
                
                
                
                
                
             
         
        
            
            
            
                
                More aggressive chase behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add heavy scientists to spawns
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bradley Heavy Scientist prefab & initial setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch more wip spawn setup/functionality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move scientist code to a separate bradley file while I'm at it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional scientist spawning functionality.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▊▍▄▄ ▍▇▇ ▌▉█ █▆ ▅█▋ █▉ ▊▌▉ ▌▄ ▇▄█▍▇▍█▄▉▉ ▇█ ▌▉██▌▇ ▄▋▍▉▌. ▊▋▇▄▍▊▌ ▅▄▄▊▊▍▊▍▍ ██ █▍▍▌▊▉▅ ▄▅ ▌█▉▅▅▋ ▆▌▅▄▌.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a convar to toggle LOS detection methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unnecessary list newing
Remove a debug.log
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetNextPathPosition NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from bradley_scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase scientist timeout
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Setup for western DLC racks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial script auto setup run
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused duplicate lodgroup script
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Oilrig_small door navmesh fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                vent_col navmesh gen error fix.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Oilrig1 door navmesh fixes.
Suitcase collision navmesh error gen fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig1 initial move point data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley scientist AI design update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce timer duration before returning to cover from chase.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recall scientists if they or the bradley haven't been able to attack any targets for a while.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy.
Fixed some bugs I found in the process of adding and testing the commands:
MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too.
Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                NPC flamethrowers don't hurt NPCs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy scientist AI design fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly reduce AI effective range to match damage range.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆.
▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌.
▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stationary scientist AI design.
Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.