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5,544 Commits over 2,161 Days - 0.11cph!

4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Years Ago
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4 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
4 Years Ago
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4 Years Ago
Null check when removing brain
4 Years Ago
Set moonpool_1200x1500_1way collision to World layer
4 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
4 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
4 Years Ago
slightly bumped spawn chance
4 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
4 Years Ago
Dwelling AI data pass. Added some null checks to AIZ.
4 Years Ago
Initial basic spawn limiting
4 Years Ago
pointed dwellings to new npc prefab
4 Years Ago
Added underwater dweller prefab. Manifest
4 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
4 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
4 Years Ago
bunch of dweller data changes
4 Years Ago
Added option for DDraw debug of data points
4 Years Ago
fixed 4way LShaped dweller AI data positions
4 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
4 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
4 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
4 Years Ago
Null checks for NPCDwelling
4 Years Ago
merge from ai main
4 Years Ago
Added InRangeOfHome event
4 Years Ago
remove fish idle debug visuals
4 Years Ago
merge from submarine
4 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
4 Years Ago
Bunch of AI data fixes
4 Years Ago
AI path data fix
4 Years Ago
merge from submarine ai
4 Years Ago
2nd pass AI data
4 Years Ago
merge from submarine
4 Years Ago
Shark prefab/id fix after moving it
4 Years Ago
merge from submarine/ai/
4 Years Ago
merge from ai main
4 Years Ago
merge from underwater
4 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
4 Years Ago
Apply spawning shelved changeset
4 Years Ago
merge from submarine
4 Years Ago
merge from submarine
4 Years Ago
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4 Years Ago
Initial custom nav support
4 Years Ago
merge from submarine ai (no spawns)
4 Years Ago
client compile fix
4 Years Ago
DungeonNavMesh now works with multiple instances
4 Years Ago
merge from aiz_creation