userAdam Wcancel

6,396 Commits over 2,345 Days - 0.11cph!

3 Months Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
3 Months Ago
Merge from parent
3 Months Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
3 Months Ago
merge from boat_building
3 Months Ago
Floor frame fixes
3 Months Ago
Merge from fish_pie_buff
3 Months Ago
Bumped fish pie comfort from 25% to 100%
3 Months Ago
Let's not server cull the collision for hull.triangle...
3 Months Ago
merge from show_toggle_growable_ui
3 Months Ago
Added to options UI under Settings / UI / Interaction
3 Months Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
3 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
3 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
3 Months Ago
merge from boat_building
3 Months Ago
3 Months Ago
merge from boat_building
3 Months Ago
Compile fix
3 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
3 Months Ago
Boats can't be edited if recently damaged
3 Months Ago
Find the nearest usable station, not just the first
3 Months Ago
Dock & edit test
3 Months Ago
Merge from parent
3 Months Ago
Merge from boat_building
3 Months Ago
Merge from health_rework
3 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
3 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
3 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
3 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
3 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
3 Months Ago
Remove unncessary vehicle seats/mount point spawning
3 Months Ago
GetPlayerBoats can now see boats clientside.
3 Months Ago
Merge from parent
3 Months Ago
Merge from boat_building
3 Months Ago
Merge from parent
3 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
3 Months Ago
Also show block health if damaged or player is holding hammer
3 Months Ago
Enable repair for boat building station
3 Months Ago
Merge from boat_building
3 Months Ago
Merge from parent
3 Months Ago
Remove dismount transforms from PlayerBoat prefab
3 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
3 Months Ago
Merge from bbb_deploy_changes
3 Months Ago
More PlayerBoat prefab cleanup
3 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
3 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
3 Months Ago
Remove unintended building volume from PlayerBoat
3 Months Ago
Merge from refactor_boatchecks
3 Months Ago
Refactor not playerboat checks
3 Months Ago
Refactoring boat checks
3 Months Ago
Merge from parent