userAdam Wcancel

7,813 Commits over 2,588 Days - 0.13cph!

59 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
59 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
59 Days Ago
Merge from satellite_art
59 Days Ago
Merge from crate_timers, tested, working.
59 Days Ago
59 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
59 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
59 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
59 Days Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
60 Days Ago
Merge from playermaintainedmonuments
60 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
2 Months Ago
Merge from satellite_crash
2 Months Ago
Bump final_descent_seconds from 8 to 20
2 Months Ago
R/W on collider
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from countdown_monitor
2 Months Ago
Add a hatched effect to targeting circle.
2 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Months Ago
Translation strings.
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
screen setup/placement.
2 Months Ago
Add and setup screen prefab
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments
2 Months Ago
Merge from main
2 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
2 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
2 Months Ago
Clean up of now unused code + inspector hookups
2 Months Ago
Fixed recharge countdown display
2 Months Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
2 Months Ago
Hide the timer when mounting after lockin
2 Months Ago
Comment cleanup
2 Months Ago
Refresh screen when flags change too for instant important updates
2 Months Ago
Change to invoke instead of Update for map display
2 Months Ago
Profile monitor map udates
2 Months Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
2 Months Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
2 Months Ago
Screen map now only renders when the control computer is powered up.
2 Months Ago
Fix computer not being mountable for read only map view when satellite is descending
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Null check player in RPC_FireThruster
2 Months Ago
Server-side mount enforcement check for power
2 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Months Ago
Manually force global broadcast, just incase - particularly for saves.
2 Months Ago
Fix safety delay not working with a potential range
2 Months Ago
Fixed the satellite prefab path for test commands
2 Months Ago
Enable saving on Satellite.entity again