userAdam Wcancel

7,884 Commits over 2,588 Days - 0.13cph!

2 Months Ago
Better crate scattering rules.
2 Months Ago
Collider handling tweaks
2 Months Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
2 Months Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
2 Months Ago
Fix UI map zooming in forever
2 Months Ago
Descent save fix
2 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Manifest
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Merge from reyclebin_storage
2 Months Ago
Static check
2 Months Ago
merge from main
2 Months Ago
Satellite list serialization fixes
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
2 Months Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
2 Months Ago
Use query grid.
2 Months Ago
Start of snapping to existing fences. Fix delete visuals.
2 Months Ago
Snap render reduced size. halved fence height.
2 Months Ago
Prototype/wip
2 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
2 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from crate_timers, tested, working.
2 Months Ago
2 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
2 Months Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
2 Months Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
2 Months Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
2 Months Ago
Merge from satellite_crash
2 Months Ago
Bump final_descent_seconds from 8 to 20
2 Months Ago
R/W on collider
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from countdown_monitor
2 Months Ago
Add a hatched effect to targeting circle.
2 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Months Ago
Translation strings.
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
screen setup/placement.
2 Months Ago
Add and setup screen prefab
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments
2 Months Ago
Merge from main
2 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Months Ago
Fix missing } in DartsGameLeaderboard protobuf