userAdam Wcancel

12,171 Commits over 3,712 Days - 0.14cph!

2 Months Ago
Merge from creative_holdToPlaceDuration_bypass
2 Months Ago
Merge from main, rebuild F1 item button after conflicts.
2 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
2 Months Ago
Setup the new world models for all cooling and warming tea items
2 Months Ago
Merge from temperature_teas
2 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
2 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
2 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
2 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
2 Months Ago
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2 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
2 Months Ago
Merge from multi_auth_radius
2 Months Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
2 Months Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
2 Months Ago
Null check mounted vehicle when trying to notify of player weight change
2 Months Ago
Merge from presets_editor/quality
2 Months Ago
Merge from preset_change_performance (still wip)
2 Months Ago
2 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
2 Months Ago
TerrainTexturing profiling
2 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
2 Months Ago
2 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
2 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
2 Months Ago
Merge from swapover
2 Months Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
2 Months Ago
FoliageGrid profling. RustCamera foliage grid profiling.
2 Months Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
2 Months Ago
Add profiling for LODGrid.Refresh
2 Months Ago
Add per-convar profiling when changing quality presets
2 Months Ago
Merge from main
2 Months Ago
Merge from workshop_perf
2 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
2 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
2 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
2 Months Ago
Merge from surrender_gesture_restart_fix
2 Months Ago
Switch call to avoid rpc
2 Months Ago
Cancel any active gesture on player disconnect
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Incapacitate blindness tweaks
2 Months Ago
Restore incapacitate UI
2 Months Ago
Fix view model spamming errors
2 Months Ago
Merge from main