userAdam Wcancel

7,979 Commits over 2,618 Days - 0.13cph!

3 Months Ago
R/W satellite_crashed_col
3 Months Ago
Cooldown screen wip
3 Months Ago
Locked screen finished
3 Months Ago
Merge from PMM
3 Months Ago
Setup row hover, invert colours. Satellite list screen finished.
3 Months Ago
click fix
3 Months Ago
entry finished-ish
3 Months Ago
entry
3 Months Ago
More
3 Months Ago
wip list entries
3 Months Ago
more
3 Months Ago
Move scanlines to base
3 Months Ago
Scaling
3 Months Ago
Common/bg wip setup
3 Months Ago
Delete unused details panel
3 Months Ago
WIP
3 Months Ago
Merge from satellite_crash
3 Months Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
3 Months Ago
More prefab cleanup
3 Months Ago
Merge from satellite_crash
3 Months Ago
Remove the fuel text placeholder
3 Months Ago
Remove some dead UI
3 Months Ago
Remove the rotation on descent
3 Months Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
3 Months Ago
Delete empty folders
3 Months Ago
Satellite.entity realmedremove tweak
3 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Months Ago
Delete 3 unused models/prefabs
3 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
3 Months Ago
Add resource dispenser component to satellite remains
3 Months Ago
Merge from PMM
3 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
3 Months Ago
Merge from PMM
3 Months Ago
Set the satellite remains to use the mesh as a collider for now
3 Months Ago
Merge from gameplay
3 Months Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
3 Months Ago
Increase descent time from 5 minutes to 10 minutes.
3 Months Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
3 Months Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
3 Months Ago
Bump thruster distance from 100 to 200
3 Months Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
3 Months Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
3 Months Ago
Merge from PMM
3 Months Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
3 Months Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
3 Months Ago
LOD/fake render setup for new stuff