userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

7 Months Ago
Merge from main
7 Months Ago
Merge from debugging
7 Months Ago
Init/get order fix
7 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
7 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
7 Months Ago
Remove some debug. Movement delay fix.
7 Months Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
7 Months Ago
Merge from bradley_scientists
7 Months Ago
Merge from main
7 Months Ago
Debugging backup
7 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
7 Months Ago
Codegen
7 Months Ago
Merge fixing
7 Months Ago
Codegen after merge conflict
7 Months Ago
Merge from main
7 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
7 Months Ago
Setup for all weapon rack types
7 Months Ago
Merge from metal_detector
7 Months Ago
Code review tweaks
7 Months Ago
Merge from main
7 Months Ago
Increase max deploy distance convar
7 Months Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
7 Months Ago
Realm-remove AI data from client
7 Months Ago
Handle scientists despawn
7 Months Ago
Merge from main
7 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
7 Months Ago
Merge from main
7 Months Ago
Tweak scientist movement
7 Months Ago
Increase scientist spawn radius
7 Months Ago
Initial scientist AI design file
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
7 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
7 Months Ago
Merge from main
7 Months Ago
Bradley doesn't take damage from scientists.
7 Months Ago
Bradley doesn't target Scientists
7 Months Ago
Spawn scientists pre-aware of attacker
7 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
7 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
7 Months Ago
Flag a bradley as road spawned or not
7 Months Ago
Layer mask fix
7 Months Ago
Initial basic scientist spawning behaviour
7 Months Ago
Bradley main cannon shell doesn't hit scientists
7 Months Ago
Bradley guns don't hit Scientists
7 Months Ago
Hardcode a stopped/deployed state for quick testing.
7 Months Ago
Simplify BradleyAPC.SetTarget calls
7 Months Ago
Refactor set target code into a separate function so we can re-use it.
7 Months Ago
Single line cleanup
7 Months Ago
Merge from main