userAdam Wcancel

7,130 Commits over 2,557 Days - 0.12cph!

2 Months Ago
Quick test of a 2 stage descent
2 Months Ago
Calculate a suitable position as soon as a satellite is selected.
2 Months Ago
Merge from main
2 Months Ago
Push starting targeting radius out of its own monument bounds.
2 Months Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
2 Months Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
2 Months Ago
Debug rendering for pending crash site
2 Months Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
2 Months Ago
Fix static causing reused initial positions across multiple computers
2 Months Ago
More map debug dot functionality
2 Months Ago
Default obstruction_tc_reorder to true
2 Months Ago
Merge from main
2 Months Ago
Merge from order_test
2 Months Ago
More debug logging, skip the double tc check when logging.
2 Months Ago
Debug position dot now shows on the map during control, not just when locked in.
2 Months Ago
Cache last successful sample position, check it first on next thruster fire.
2 Months Ago
2 Months Ago
Include sample count
2 Months Ago
debug logs
2 Months Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
2 Months Ago
Merge from main
2 Months Ago
Briefly show an "unsuitable location" error popup
2 Months Ago
Focus map on final targeting position when locking in.
2 Months Ago
merge from main
2 Months Ago
Rework thruster debug labels so they fit nicely.
2 Months Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
2 Months Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
2 Months Ago
Merge from main
2 Months Ago
Merge from pttt
2 Months Ago
Fixes
2 Months Ago
Additional logging
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Pre-thruster testing... test
2 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
2 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
2 Months Ago
Move cheaper check up
2 Months Ago
Add debug logging behind a convar for satellite crash location calculations
2 Months Ago
Merge from main
2 Months Ago
Metas galore
2 Months Ago
Merge from main
2 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
2 Months Ago
CR fix
2 Months Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
2 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
2 Months Ago
Thruster UI button tweak to allow for the extra text
2 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
2 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
2 Months Ago
Merge from main