userAdam Wcancel

6,337 Commits over 2,314 Days - 0.11cph!

55 Days Ago
Added to options UI under Settings / UI / Interaction
55 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
55 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
55 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
55 Days Ago
merge from boat_building
55 Days Ago
55 Days Ago
merge from boat_building
55 Days Ago
Compile fix
55 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
55 Days Ago
Boats can't be edited if recently damaged
55 Days Ago
Find the nearest usable station, not just the first
56 Days Ago
Dock & edit test
56 Days Ago
Merge from parent
56 Days Ago
Merge from boat_building
56 Days Ago
Merge from health_rework
56 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
56 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
56 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
56 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
56 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
57 Days Ago
Remove unncessary vehicle seats/mount point spawning
57 Days Ago
GetPlayerBoats can now see boats clientside.
57 Days Ago
Merge from parent
57 Days Ago
Merge from boat_building
57 Days Ago
Merge from parent
57 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
57 Days Ago
Also show block health if damaged or player is holding hammer
57 Days Ago
Enable repair for boat building station
57 Days Ago
Merge from boat_building
57 Days Ago
Merge from parent
57 Days Ago
Remove dismount transforms from PlayerBoat prefab
57 Days Ago
Remove dismount overrides from PlayerBoat now they're not needed
57 Days Ago
Merge from bbb_deploy_changes
57 Days Ago
More PlayerBoat prefab cleanup
57 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
57 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
58 Days Ago
Remove unintended building volume from PlayerBoat
58 Days Ago
Merge from refactor_boatchecks
58 Days Ago
Refactor not playerboat checks
58 Days Ago
Refactoring boat checks
58 Days Ago
Merge from parent
58 Days Ago
Compile fix
58 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
58 Days Ago
wip parenting changes
58 Days Ago
Merge from parent
58 Days Ago
Merge from boat_building
58 Days Ago
Auth placement/building fix
59 Days Ago
Merge from parent
2 Months Ago
Fix anchor visual state on entering network range or loading in.
2 Months Ago
Fix anchor not anchoring