userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

5 Months Ago
Merge from main
6 Months Ago
▍▊▍▄▄ ▍▇▇ ▌▉█ █▆ ▅█▋ █▉ ▊▌▉ ▌▄ ▇▄█▍▇▍█▄▉▉ ▇█ ▌▉██▌▇ ▄▋▍▉▌. ▊▋▇▄▍▊▌ ▅▄▄▊▊▍▊▍▍ ██ █▍▍▌▊▉▅ ▄▅ ▌█▉▅▅▋ ▆▌▅▄▌.
6 Months Ago
Merge from main
6 Months Ago
Add a convar to toggle LOS detection methods
6 Months Ago
Remove unnecessary list newing Remove a debug.log
6 Months Ago
Merge from main
6 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
6 Months Ago
GetNextPathPosition NRE fix
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Increase scientist timeout
6 Months Ago
Remove debug logs
6 Months Ago
Mere from main
6 Months Ago
Merge from wr_setup
6 Months Ago
Setup for western DLC racks
6 Months Ago
Peg setup
6 Months Ago
Initial script auto setup run
6 Months Ago
Removed unused duplicate lodgroup script
6 Months Ago
Oillrig2 cover data
6 Months Ago
Oilrig2 move point data
6 Months Ago
Oilrig_small door navmesh fixes
6 Months Ago
vent_col navmesh gen error fix.
6 Months Ago
Oilrig1 cover data
6 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
6 Months Ago
Oilrig1 initial move point data
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Bradley scientist AI design update.
6 Months Ago
Reduce timer duration before returning to cover from chase.
6 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
6 Months Ago
Merge from bradley_scientists
6 Months Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
6 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
6 Months Ago
Fix area mask caching.
6 Months Ago
Ai usage accuracy tests
6 Months Ago
NPC flamethrowers don't hurt NPCs.
6 Months Ago
Heavy scientist AI design fixes
6 Months Ago
Slightly reduce AI effective range to match damage range.
6 Months Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
6 Months Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
6 Months Ago
Stationary design update
6 Months Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Compile fixes
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
6 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
6 Months Ago
Randomise between take cover and combat states when spawning scientists