userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
disable debug log
1 Year Ago
merge from turning
1 Year Ago
merge from mfm2
1 Year Ago
restored test scene, updated test save
1 Year Ago
manifest
1 Year Ago
merge fix
1 Year Ago
merge from main
1 Year Ago
merge from placement effect
1 Year Ago
Add missing light setup on tall weaponrack
1 Year Ago
Fix weapon rack light collider interfering with placement
1 Year Ago
Only load shader material once
1 Year Ago
Use placement shader
1 Year Ago
Replace all materials not just first
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
1 Year Ago
save file, debug
1 Year Ago
wip and some debug
1 Year Ago
show correct skin on placement ghost model
1 Year Ago
merge from weapon racks main
1 Year Ago
merge from mfm
1 Year Ago
Setup glock again after merge conflict
1 Year Ago
the rest
1 Year Ago
merge from main wip, keeps crashing Plastic if I do it all at once
1 Year Ago
1 Year Ago
1 Year Ago
Render adjustment
1 Year Ago
merge from navmesh_spam_fix
1 Year Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
1 Year Ago
Added an anim curve to remap turn pose average
1 Year Ago
Add turn pose lerp speed and maxaverge functionality
1 Year Ago
merge from bear main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
wip lights functionality
1 Year Ago
merge from main
1 Year Ago
weaponrack_tall deploy/socket tweaks
1 Year Ago
Updated deploy/sockets for weaponrack_wide
1 Year Ago
Updated placement guide mesh for weaponrack_wide
1 Year Ago
turn tests
1 Year Ago
merge from main
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials
1 Year Ago
merge from main
1 Year Ago
merge from weapon_switching
1 Year Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.