userAdam Wcancel

8,024 Commits over 2,618 Days - 0.13cph!

6 Months Ago
Merge from main
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
io workbench visual point setup
6 Months Ago
Some setup on io.table.deployed
6 Months Ago
Merge from workbench_ugprades
6 Months Ago
Merge from main
6 Months Ago
Can't open upgrade inventory if building blocked
6 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
6 Months Ago
Fix missing visual prefab link on reinforced item
6 Months Ago
Fix reinforced placement links
6 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
6 Months Ago
Merge from main
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Order fix
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Merge from main
7 Months Ago
Merge from cleanup
7 Months Ago
Continued
7 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
7 Months Ago
7 Months Ago
Move all the upgrade item mods to a dedicated folder.
7 Months Ago
Vital icons pass
7 Months Ago
Workbench.Upgrades pass
7 Months Ago
7 Months Ago
Bunch of small, misc cleanup
7 Months Ago
Merge from parent
7 Months Ago
Change loot panel name on engineering workbench.
7 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
7 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
7 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
7 Months Ago
Merge from partial
7 Months Ago
Cleanup line spaces
7 Months Ago
7 Months Ago
Split to new Workbench.Upgrades partial
7 Months Ago
Move upgrade icon UI convar
7 Months Ago
Rename workbench upgrade proto to more generic Workbench.
7 Months Ago
Compile fix
7 Months Ago
Merge from main
7 Months Ago
Fix workbench inventory eating scrap
7 Months Ago
Remove unused vars
7 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
7 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
7 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
7 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
7 Months Ago
Hook up prototype failed overlay
7 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
7 Months Ago
Still show icons as locked, even with prototype installed.
7 Months Ago
Merge from main