userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

1 Year Ago
Force position test. Scene & save file.
1 Year Ago
more wip/tests
1 Year Ago
wip custom rack type positions
1 Year Ago
1 Year Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
1 Year Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
1 Year Ago
fix tests
1 Year Ago
navmesh issue debugging
1 Year Ago
more prefab tweaks
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes
1 Year Ago
merge from tutorial main
1 Year Ago
Scientist RHIB tests
1 Year Ago
Cherry pick and codegen.
1 Year Ago
Merge from bear
1 Year Ago
Flee/attacked tweaks and reduced flee duration/distance
1 Year Ago
Reduce tutorial bear speeds More AI design tweaks
1 Year Ago
Behaviour changes
1 Year Ago
Only chase players from idle state if player is > 60% health
1 Year Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
1 Year Ago
Merge from tutorial main
1 Year Ago
Merge from chickens
1 Year Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Year Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
Separate tutorial bear AI design.
1 Year Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
1 Year Ago
Compile fix
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
1 Year Ago
Missed a misaligned indent
1 Year Ago
Quick cleanup/refactor after merge
1 Year Ago
merge from island_load
1 Year Ago
merge from merge branch
1 Year Ago
Restored create or resume tutorial process functionality.
1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Players can't place things in the supply box
1 Year Ago
Build navmesh for islands loaded from a save
1 Year Ago
debug for testing
1 Year Ago
more wip
1 Year Ago
very WIP island loading
1 Year Ago
Merge from bounds
1 Year Ago
Compile fix
1 Year Ago
Generate island locations during bootstrap, before spawn handling. DensitySpawnPopulation can now filter out island areas. Flag junkpiles_water to not spawn in outer tutorial bounds.
1 Year Ago
Calculate and save the world bounds, minus the outer area used for tutorial islands, during island spawn position generation.
1 Year Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
1 Year Ago
Serialize island timeout. Protobuf gen.
1 Year Ago
WIP island timeouts. Players have 15 minutes to reconnect before their tutorial island is returned and tutorial is cancelled. Reduce this time to 5 minutes if we're low on available islands. Added an island tick.