userAdam Woolridgecancel

10,908 Commits over 3,347 Days - 0.14cph!

6 Months Ago
merge from main
6 Months Ago
Proto gen
6 Months Ago
merge from main
6 Months Ago
Loot fix
6 Months Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
6 Months Ago
Diggable entity wip stuff
6 Months Ago
Spawn flag entity when a sweetspot is fully detected
6 Months Ago
Added flag entity
6 Months Ago
Removal basics (very wip)
6 Months Ago
more wip placeholder UI and sweetspot detection
6 Months Ago
Hunting trophy compile fix when neither server nor client
6 Months Ago
Detection point and debug gizmos.
6 Months Ago
Compile fix.
6 Months Ago
Sweetspot detection wip
6 Months Ago
Serialization
6 Months Ago
UI merge fix
6 Months Ago
merge from main
6 Months Ago
wip
6 Months Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
6 Months Ago
Merge from main
6 Months Ago
Source, detection and UI basics.
6 Months Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
6 Months Ago
Basic initial item/prefabs setup
6 Months Ago
Improve look hit detection for custom weapon racks
6 Months Ago
SWR swap fix
6 Months Ago
SWR collider tweaks
6 Months Ago
Single rack deploy guide meshes
6 Months Ago
Single rack item icons
6 Months Ago
Single item rack names
6 Months Ago
socket/deploy tweaks
6 Months Ago
merge from metaldetector (easier than updating 2 year old branch)
6 Months Ago
WantedPoster server compile fix
6 Months Ago
merge from single_item_wrs
6 Months Ago
merge from base decor
6 Months Ago
merge from configs
6 Months Ago
Remaining item configs. Scene. Save.
6 Months Ago
more configs
6 Months Ago
bunch of configs
6 Months Ago
Editor context menu option to help test placements
6 Months Ago
Center point tweaks
6 Months Ago
test configs, scene, save
6 Months Ago
tweaked editor script for placement
6 Months Ago
rotation test
6 Months Ago
merge from base_decor_dlc
6 Months Ago
6 Months Ago
6 Months Ago
wr single 2 test
6 Months Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
6 Months Ago
Test rack item. More wip.