userAdam Wcancel

12,310 Commits over 3,712 Days - 0.14cph!

2 Months Ago
Generate protobuf
2 Months Ago
Merge from cosmetic_flowers (and main as a result)
2 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
2 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
2 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
2 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
2 Months Ago
Manifest
2 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
2 Months Ago
Manifest
2 Months Ago
Orchid population. Added orchid and rose to auto spawns.
2 Months Ago
Rose collectable and spawn pop
2 Months Ago
Double the life length of ripe stages for cosmetic flowers
2 Months Ago
Manifest
2 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
2 Months Ago
Rose seed item fix
2 Months Ago
Manifest
2 Months Ago
Initial rose item, world model, entity, plant properties setup.
2 Months Ago
Manifest
2 Months Ago
Initial orchid item, world model, entity, plant properties setup.
2 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
2 Months Ago
Reset scroll view position to the top of the list when changing item categories
2 Months Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
2 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
2 Months Ago
Refactor to fix save/load CanAcceptItem bug
2 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
2 Months Ago
Test item changes
2 Months Ago
Merge from main
2 Months Ago
Merge from presets_editor/quality
2 Months Ago
Removed some debug logs
2 Months Ago
Merge from main
2 Months Ago
Compile fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_texture_streaming
2 Months Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
2 Months Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
2 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
2 Months Ago
Manifest
2 Months Ago
Setup and assign projectile tin material variants
2 Months Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
2 Months Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
2 Months Ago
FoodVisualConfig setup for entity/third person too.
2 Months Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
2 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
2 Months Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
2 Months Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
2 Months Ago
Food visual color tinting support via property block.
2 Months Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
2 Months Ago
Merge from main
2 Months Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
2 Months Ago
Merge from main very latest now it's working again