userAdam Wcancel

5,592 Commits over 2,223 Days - 0.10cph!

5 Months Ago
Merge from blowpipe
5 Months Ago
Backpack holster setup
5 Months Ago
Setup holster info
5 Months Ago
Merge from blowpipe
5 Months Ago
Dart rotations
5 Months Ago
Merge from jungle_update
5 Months Ago
Fix dart rotations to work with recent projectile rotation changes
5 Months Ago
Merge from parent
5 Months Ago
Merge from jungle_update
5 Months Ago
Movement fixes.
5 Months Ago
Transition tweak
5 Months Ago
duration & speed tweeks
5 Months Ago
more wip
5 Months Ago
Merge from parent
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from parent
5 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
5 Months Ago
Merge from jungle_update
5 Months Ago
More wip, smoother movement
5 Months Ago
More wip
5 Months Ago
wip movement before repositioning
5 Months Ago
Refactor reposition logic to determine target position before disappearing.
5 Months Ago
Merge from snakes
5 Months Ago
Stay visually alert briefly if attacked form out of range
5 Months Ago
Tweaks
5 Months Ago
Merge from turn
5 Months Ago
Don't allow placement on single racks
5 Months Ago
wip
5 Months Ago
Merge from snakes
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from no_corpse
5 Months Ago
Compile fix
5 Months Ago
Corpse removal timer
5 Months Ago
Merge from main
5 Months Ago
Snake LOD distance improvements
5 Months Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
5 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
5 Months Ago
Fix metal detector sources not spawning in the jungle
5 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
5 Months Ago
Hookup anim in holdtype so third person fire anim triggers
5 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
5 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
5 Months Ago
Dart and blowpipe LOD and outline fixes
5 Months Ago
Delete bone dart folder
5 Months Ago
Reduced velocity of all darts
5 Months Ago
Fix spelling
5 Months Ago
Spelling fix part 2
5 Months Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
5 Months Ago
Make it easier to find a new position for non-flat terrain
5 Months Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.