6,296 Commits over 2,314 Days - 0.11cph!
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area.
TODO: Make sure to check for auth when I merge it.
Fix client sails not correctly restoring sail visual state.
Change sail to use high wind anim.
More sail deployment tweaks
Add sail collision sets for raised and lowered states.
Toggle as required.
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
Implement boat sinking for destroyed player boats
BBS prevent building tweaks.
Setup prevent building for sails, stop them being spammed together.
Prevent boat building stations from being placed overlapping.
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
Merge from main. (taking oilrig changes from main)
Move auth code to PlayerBoat.Auth partial
Horrendous merge and wip conflict resolving. I've definitely broken stuff
Very initial setup for small engine deployable
Subtract merge from outboard_motor
Fix pooling error that was preventing sail/steering wheel deployment
Reduce cannon ball damage
Fix missing boat building station deployment mesh
Merge from cannon_improvements
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
Added boat door, setup as boat construction.
Manifest
Steering wheel dismount position improvements for better mounting in tight spaces
Add test save with wall destroy bug epo
Boat block health increases
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly.
Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
Merge from outboard_motor
Bunch of parenting fixes.
Disable triggers in edit mode.
Cache once.