userAdam Wcancel

7,907 Commits over 2,618 Days - 0.13cph!

2 Months Ago
merge from satellite_crash
2 Months Ago
Moved fuel counts to convars
2 Months Ago
Merge from recyclebin_storage
2 Months Ago
Merge from main
2 Months Ago
Merge from PMM
3 Months Ago
WIP industrial crafter support
3 Months Ago
Merge from main
3 Months Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
3 Months Ago
Rework satellite loot setup to be inspector driven
3 Months Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
3 Months Ago
Merge from satellite_crash
3 Months Ago
S2P launch site to get control computer changes
3 Months Ago
Enable saving on static control computer
3 Months Ago
Merge from PMM
3 Months Ago
Bump CPS
3 Months Ago
Additional potential UI state/race fix
3 Months Ago
Merge from satellite_crash
3 Months Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from pmm
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Merge from satellite_crash
3 Months Ago
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
3 Months Ago
Better crate scattering rules.
3 Months Ago
Collider handling tweaks
3 Months Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
3 Months Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
3 Months Ago
Fix UI map zooming in forever
3 Months Ago
Descent save fix
3 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Manifest
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Merge from reyclebin_storage
3 Months Ago
Static check
3 Months Ago
merge from main
3 Months Ago
Satellite list serialization fixes
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
3 Months Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
3 Months Ago
Use query grid.
3 Months Ago
Start of snapping to existing fences. Fix delete visuals.
3 Months Ago
Snap render reduced size. halved fence height.
3 Months Ago
Prototype/wip
3 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
3 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from crate_timers, tested, working.
3 Months Ago
3 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.