userAdam Wcancel

7,130 Commits over 2,557 Days - 0.12cph!

59 Days Ago
Quick test of a 2 stage descent
59 Days Ago
Calculate a suitable position as soon as a satellite is selected.
60 Days Ago
Merge from main
60 Days Ago
Push starting targeting radius out of its own monument bounds.
60 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
60 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
60 Days Ago
Debug rendering for pending crash site
60 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
60 Days Ago
Fix static causing reused initial positions across multiple computers
60 Days Ago
More map debug dot functionality
60 Days Ago
Default obstruction_tc_reorder to true
60 Days Ago
Merge from main
60 Days Ago
Merge from order_test
60 Days Ago
More debug logging, skip the double tc check when logging.
2 Months Ago
Debug position dot now shows on the map during control, not just when locked in.
2 Months Ago
Cache last successful sample position, check it first on next thruster fire.
2 Months Ago
2 Months Ago
Include sample count
2 Months Ago
debug logs
2 Months Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
2 Months Ago
Merge from main
2 Months Ago
Briefly show an "unsuitable location" error popup
2 Months Ago
Focus map on final targeting position when locking in.
2 Months Ago
merge from main
2 Months Ago
Rework thruster debug labels so they fit nicely.
2 Months Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
2 Months Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
2 Months Ago
Merge from main
2 Months Ago
Merge from pttt
2 Months Ago
Fixes
2 Months Ago
Additional logging
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Pre-thruster testing... test
2 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
2 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
2 Months Ago
Move cheaper check up
2 Months Ago
Add debug logging behind a convar for satellite crash location calculations
2 Months Ago
Merge from main
2 Months Ago
Metas galore
2 Months Ago
Merge from main
2 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
2 Months Ago
CR fix
2 Months Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
2 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
2 Months Ago
Thruster UI button tweak to allow for the extra text
2 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
2 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
2 Months Ago
Merge from main