6,179 Commits over 2,284 Days - 0.11cph!
Cherry pick boatai ddraw compile fixes
BoatAI ddraw compile fixes
Remove VehicleWorld colliders from hull pieces
Doorway, low barrier, low cannon wall, low wall collider changes
Hull_square collider size changes
Missing plank item changes from earlier
Sails and anchors can not be raised or lowered during boat building.
Use timers for anchor/sail
Allow finish building when area is empty
Flags can now be raised and lowered.
Initial animation controller, states, transitions, params.
Update sail prefab with rig
Anchor timed action
Codegen
Merge from naval_update/sails
Sort steering wheel menu priorities
Sails and steering wheel can only be placed on construction
Fix accidental negative collider on sail post
Reduce placement height of hull pieces so you can exit the water onto them.
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station.
Bunch of refactoring for it to work.,
Added empty Edit/finish editing menu options to the steering wheel.
Godegen.
Steering whell placement prefab setup
Boat building station triggers setup.
Cleanup.
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
More sail setup to match art
Remove a previous client side visual rotation hack for sail now we have art
More cleanup and removing old code.
Sail deploymennt guide mesh setup
Updated sail prefab with artwork
Anchoring improvements.
Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
Applied Boat block type to remaining boat blocks