userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

7 Months Ago
Remaining item configs. Scene. Save.
7 Months Ago
more configs
7 Months Ago
bunch of configs
7 Months Ago
Editor context menu option to help test placements
7 Months Ago
Center point tweaks
7 Months Ago
test configs, scene, save
7 Months Ago
tweaked editor script for placement
7 Months Ago
rotation test
7 Months Ago
merge from base_decor_dlc
7 Months Ago
7 Months Ago
7 Months Ago
wr single 2 test
7 Months Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
7 Months Ago
Test rack item. More wip.
7 Months Ago
Added custom rack type checks
7 Months Ago
If custom rack type, always assume single slot
7 Months Ago
Force position test. Scene & save file.
7 Months Ago
more wip/tests
7 Months Ago
wip custom rack type positions
7 Months Ago
7 Months Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
7 Months Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
7 Months Ago
fix tests
7 Months Ago
navmesh issue debugging
7 Months Ago
more prefab tweaks
7 Months Ago
Compile fix
7 Months Ago
Mount point fixes
7 Months Ago
merge from tutorial main
7 Months Ago
Scientist RHIB tests
7 Months Ago
Cherry pick and codegen.
7 Months Ago
Merge from bear
7 Months Ago
Flee/attacked tweaks and reduced flee duration/distance
7 Months Ago
Reduce tutorial bear speeds More AI design tweaks
7 Months Ago
Behaviour changes
7 Months Ago
Only chase players from idle state if player is > 60% health
7 Months Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
7 Months Ago
Merge from tutorial main
7 Months Ago
Merge from chickens
7 Months Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
7 Months Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
7 Months Ago
Separate tutorial bear AI design.
7 Months Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
7 Months Ago
Compile fix
7 Months Ago
Patrol heli ignores tutorial players.
7 Months Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
7 Months Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
7 Months Ago
merge from restore_time
7 Months Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
7 Months Ago
Missed a misaligned indent
7 Months Ago
Quick cleanup/refactor after merge