userAdam Wcancel

6,997 Commits over 2,526 Days - 0.12cph!

55 Days Ago
Pre-thruster testing... test
55 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
55 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
55 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
55 Days Ago
Move cheaper check up
55 Days Ago
Add debug logging behind a convar for satellite crash location calculations
55 Days Ago
Merge from main
55 Days Ago
Metas galore
56 Days Ago
Merge from main
56 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
56 Days Ago
CR fix
56 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
56 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
56 Days Ago
Thruster UI button tweak to allow for the extra text
56 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
56 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
56 Days Ago
Merge from main
57 Days Ago
Merge from shelves_fixes
57 Days Ago
Slightly tweaked area check positions
57 Days Ago
Merge from main
57 Days Ago
Merge from main
57 Days Ago
Client compile fix.
57 Days Ago
manifest
57 Days Ago
Add free fuel servervar for easier testing. Codegen.
57 Days Ago
Merge from main
57 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
57 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
58 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Codegen
2 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Months Ago
Codegen/proto
2 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Months Ago
Tweak placeholder remains size/pos/rot
2 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
2 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
2 Months Ago
Fix lock trajectory token
2 Months Ago
Delete old SatelliteOrbit prefab
2 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
2 Months Ago
Fix fuel cells draining in wrong order
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from rain_grace_fixes2
2 Months Ago
Add logs back for testing
2 Months Ago
Increase grace period check tick rate
2 Months Ago
Fix grace after restart.
2 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
2 Months Ago
Merge from main