userAdam Wcancel

7,162 Commits over 2,496 Days - 0.12cph!

2 Months Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Months Ago
Workbench NRE fix
2 Months Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Months Ago
prototype initial implementation
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
Merge from main
2 Months Ago
▅▅▉▆▍█ ▇▋▅▌ ▋▍█▆
2 Months Ago
Merge from main
2 Months Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Delete test item
2 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
2 Months Ago
temp gibs
2 Months Ago
Add satellite specific explosion (temp)
2 Months Ago
Increase move/spin speeds
2 Months Ago
Add some very temporary VFX
2 Months Ago
▍█▋▍▊▅ ▅▋▍▉ ▊▋█▆
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
2 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
2 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
2 Months Ago
Reduce guaranteed slots from defensive to 1
2 Months Ago
Workbench level 2+3 loot panel assignment
2 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Months Ago
Merge from vital_icons
2 Months Ago
merge from main
2 Months Ago
Ton of general workbench client/server compile fixes
2 Months Ago
Add a convar to gate the icon display behaviour.
2 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Months Ago
Cleanup
2 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
█▋▉▇▄▉█ ▌▅▌▇▌▆▇ ▍█▅▋▍▇▊▉▋▄▇▆
2 Months Ago
▇▉▋▉ ▆▄▊▌▊▇ █▋▉▆▅▍▉▆▌▌ ▄▊ ▄▊▍▋▇
2 Months Ago
▇▍▇▄▇▆▋▌ ▇▊▍▅▅▆▋ ▋▊▄▋ ▄▌▅▋▍▋ █▊▍█▉▅▋▋▊▍▌▍█▆
2 Months Ago
▄█▍▉▍▋ ▇▌▍▆ ▅▌▌▄
2 Months Ago
▉▅▆▇█ ▍▌▇▋▌▇ ▄▆█ ▊▊▆▍ █▄▄▍ ▉█ █▄█ ▌▌▄▇▇▉▇ ▇▇▆▊▍▆█▄▄ ▊▋▇▉█ ▍▍▄▌▅▆█▊▊▌▌██▄ █▊ █▄▉▌
2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height
2 Months Ago
Fix
2 Months Ago
Setup some placeholder art in the prefab, initial rotation.
2 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
2 Months Ago
Initial prototyping