userAdam Wcancel

7,119 Commits over 2,496 Days - 0.12cph!

2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height
2 Months Ago
Fix
2 Months Ago
Setup some placeholder art in the prefab, initial rotation.
2 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
2 Months Ago
Initial prototyping
2 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
2 Months Ago
merge from workbench automated_tests
2 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Automated test suite
2 Months Ago
Merge from visual_config
2 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Months Ago
Add placeholder placement transforms to Workbench1
2 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Months Ago
2 Months Ago
Merge from test
2 Months Ago
Merge from main
2 Months Ago
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Merge from mfm2
2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
Refactor and additional fix
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
Merge from light_toggle_icon_fix
2 Months Ago
Fix light state not appearing on icon