userAdam Wcancel

7,799 Commits over 2,588 Days - 0.13cph!

51 Days Ago
Rework satellite loot setup to be inspector driven
51 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
51 Days Ago
Merge from satellite_crash
51 Days Ago
S2P launch site to get control computer changes
51 Days Ago
Enable saving on static control computer
51 Days Ago
Merge from PMM
54 Days Ago
Bump CPS
54 Days Ago
Additional potential UI state/race fix
54 Days Ago
Merge from satellite_crash
54 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
54 Days Ago
Merge from satellite_crash
54 Days Ago
Merge from pmm
54 Days Ago
Merge from playermaintainedmonuments
55 Days Ago
Merge from satellite_crash
55 Days Ago
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
55 Days Ago
Better crate scattering rules.
55 Days Ago
Collider handling tweaks
55 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
55 Days Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
55 Days Ago
Fix UI map zooming in forever
55 Days Ago
Descent save fix
55 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
55 Days Ago
Merge from satellite_crash
55 Days Ago
Manifest
55 Days Ago
Merge from playermaintainedmonuments
55 Days Ago
Merge from reyclebin_storage
55 Days Ago
Static check
55 Days Ago
merge from main
56 Days Ago
Satellite list serialization fixes
56 Days Ago
Merge from playermaintainedmonuments
56 Days Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
56 Days Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
57 Days Ago
Use query grid.
57 Days Ago
Start of snapping to existing fences. Fix delete visuals.
57 Days Ago
Snap render reduced size. halved fence height.
57 Days Ago
Prototype/wip
57 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
57 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
57 Days Ago
Merge from satellite_art
57 Days Ago
Merge from crate_timers, tested, working.
57 Days Ago
57 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
57 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
57 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
57 Days Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
57 Days Ago
Merge from playermaintainedmonuments
58 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
58 Days Ago
Merge from satellite_crash
58 Days Ago
Bump final_descent_seconds from 8 to 20
58 Days Ago
R/W on collider