userAdam Woolridgecancel

10,908 Commits over 3,347 Days - 0.14cph!

5 Months Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
5 Months Ago
Some cleanup
5 Months Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
5 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
5 Months Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
5 Months Ago
Temp placement effect for flag. Source tweaks.
5 Months Ago
merge from digtest
5 Months Ago
merge from main
5 Months Ago
Actually invert the check...
5 Months Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
5 Months Ago
Add IsNight AI event and action UI
5 Months Ago
Exclude a couple of pre checks for scarecrow attacks
5 Months Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
5 Months Ago
Codegen so AI designer appears for WaveScarecrow
5 Months Ago
Commit all the material changes because it's a hackweek project
5 Months Ago
merge from mfm test
5 Months Ago
test merge from main
6 Months Ago
Effect
6 Months Ago
Item creation tweaks
6 Months Ago
More tests/wip
6 Months Ago
Quick test from earlier
6 Months Ago
Some cleanup/refactor.
6 Months Ago
Merge from main
6 Months Ago
Sources timeout. Bunch of WIP refactor.
6 Months Ago
vm test
6 Months Ago
Sound test
6 Months Ago
Very WIP placeholder lowering anim/behaviour.
6 Months Ago
Some placeholder VM visual/anim for states
6 Months Ago
Hide the fish on my temporary metal detector VM
6 Months Ago
Compile fixes
6 Months Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
6 Months Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
6 Months Ago
Added an end to temp VM
6 Months Ago
Temp VM/setup and somme placement setup work.
6 Months Ago
Set skinning knife up for all weapon racks.
6 Months Ago
More debug stuff. UI lerp speed tweak.
6 Months Ago
merge from mfm1
6 Months Ago
Debug command comments
6 Months Ago
Spawn conflict fix
6 Months Ago
Protobuf & code gen
6 Months Ago
merge from main (with conflicts)
6 Months Ago
Spawn tweak
6 Months Ago
Spawning, pop, debug stuff, UI lerping.
6 Months Ago
Cactuses no longer defeat scientists
6 Months Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
6 Months Ago
Setup hatchet & pickaxe for single weapon racks
6 Months Ago
Fixed single weapon rack gibs.
6 Months Ago
Improved single weapon rack placements.
6 Months Ago
Fixed weapon racks not drawing bounds in the editor correctly.
6 Months Ago
Merge fixes