userAdam Wcancel

7,782 Commits over 2,588 Days - 0.13cph!

54 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
54 Days Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
54 Days Ago
Fix UI map zooming in forever
54 Days Ago
Descent save fix
54 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
54 Days Ago
Merge from satellite_crash
54 Days Ago
Manifest
54 Days Ago
Merge from playermaintainedmonuments
54 Days Ago
Merge from reyclebin_storage
54 Days Ago
Static check
54 Days Ago
merge from main
55 Days Ago
Satellite list serialization fixes
55 Days Ago
Merge from playermaintainedmonuments
55 Days Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
55 Days Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
56 Days Ago
Use query grid.
56 Days Ago
Start of snapping to existing fences. Fix delete visuals.
56 Days Ago
Snap render reduced size. halved fence height.
56 Days Ago
Prototype/wip
56 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
56 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
56 Days Ago
Merge from satellite_art
56 Days Ago
Merge from crate_timers, tested, working.
56 Days Ago
56 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
56 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
56 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
56 Days Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
56 Days Ago
Merge from playermaintainedmonuments
57 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
57 Days Ago
Merge from satellite_crash
57 Days Ago
Bump final_descent_seconds from 8 to 20
57 Days Ago
R/W on collider
57 Days Ago
Merge from satellite_crash
57 Days Ago
Merge from countdown_monitor
57 Days Ago
Add a hatched effect to targeting circle.
57 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
57 Days Ago
Translation strings.
57 Days Ago
Further tweaks: text strings, layout
57 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
57 Days Ago
screen setup/placement.
57 Days Ago
Add and setup screen prefab
57 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
57 Days Ago
Merge from satellite_crash
57 Days Ago
merge from playermaintainedmonuments
57 Days Ago
Merge from main
57 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
57 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
57 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
2 Months Ago
Clean up of now unused code + inspector hookups