userAdam Wcancel

7,191 Commits over 2,557 Days - 0.12cph!

53 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
53 Days Ago
Deleted an old, broken prefab in scene
53 Days Ago
Position tweak
53 Days Ago
Merge from main
54 Days Ago
Merge from more_cleanup
54 Days Ago
Bunch of cleanup and refactor iterating,
55 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
55 Days Ago
Compact some serialization
55 Days Ago
Merge from targeting_refactor
55 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
55 Days Ago
Remove some unused code
55 Days Ago
Merge from partials
55 Days Ago
Missed file
55 Days Ago
Partial and comment passes for SatelliteCrash
55 Days Ago
Comment cleanup pass
55 Days Ago
SatelliteControlComputer
55 Days Ago
Merge from satellite_crash
55 Days Ago
Phrase merge fixes again
55 Days Ago
Merge from main
55 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
55 Days Ago
Merge from control console art
55 Days Ago
Manifest, id fixes.
55 Days Ago
Bunch of asset + folder cleanup, rename, organize.
55 Days Ago
Satellite prefab cleanup, remove placeholder art.
55 Days Ago
Merge from satellite_art
55 Days Ago
More ui
55 Days Ago
UI tweaks
55 Days Ago
Manifest
55 Days Ago
Fixed phrase merge, restored 37 phrases
55 Days Ago
Merge from main (broken merged phrases)
57 Days Ago
Setup control computer entity with the WIP model
57 Days Ago
Merge from sat_con_console
57 Days Ago
Manifest after changes
57 Days Ago
Clean up of prefabs + folders
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Recycler merge fix
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from main
2 Months Ago
Stricter water checks
2 Months Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
2 Months Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
2 Months Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
2 Months Ago
Update crash remains entity with new art
2 Months Ago
Merge from satellite_art
2 Months Ago
Gameplay tweaks
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Add the raw satellite model to the prefab for now