12,310 Commits over 3,712 Days - 0.14cph!
Lead plate radiation protection
wip merge from main fixes
Armour plate insert world model setup
Fix test item after merge
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Improved plant pot deployment rules
Merge from wip branch.
Set plant pot lost changes.
Fix plant pot not working after merge from main
Apple pie temp icon, setup.
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Set pie VM animator to always animate.
Setup ViewModelRenderer scripts.
Re-nabled UsesViewModelCamera.
Pie eating.
Animator setup.
Added Consume event to pie eat anim.
Delete placeholder pie viewmodel.
Delete placeholder pie entity.
Moved to food_pie_generic entity.
Copied FoodModelView on to new MV.
Disabled my test consuming.
Plant pot bounds and collision.
DoPrepare on plant-wheat.
Add wheat plants to spawn prefabs
Corn collectable prefabs, population & autospawn setup
Wheat, clone, entity, seeds, genes, plant properties setup.
Setup growth stages.
Setup placeholder growable values.
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
Generic pie entity and VM prefabs.
Pie specific items (chicken as initial test)
Hook up new food view model script to placeholder food vm.
Link to food entity.
Some very initial food VM code /setup
Added Consume server RPC to food entities.
Inital OnInput for food held entity, trigger eat when you press reload for now.
Don't belt-eat food items that have an item mod and valid entity prefab.
Added BlockBeltSelect virtual check to ItemMod.
Codegen.
Test switching food items.
Added second test food item.
Very initial test food vm/held ent setup
Weapon racks can now handle items being externally removed (eg due to era enforcement)
Initial single plant pot setup
Console autocomplete now works for commands prefixed with "sv"
Merge from creative_holdToPlaceDuration_bypass
Merge from main, rebuild F1 item button after conflicts.
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
Setup the new world models for all cooling and warming tea items
Merge from temperature_teas
Creative mode freeplacement bypasses holdToPlaceDuration
Added "Stack" button to F1 item icons to award a max stack of the item.
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
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