userAdam Wcancel

6,941 Commits over 2,526 Days - 0.11cph!

3 Months Ago
Some setup on io.table.deployed
3 Months Ago
Merge from workbench_ugprades
3 Months Ago
Merge from main
3 Months Ago
Can't open upgrade inventory if building blocked
3 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
3 Months Ago
Fix missing visual prefab link on reinforced item
3 Months Ago
Fix reinforced placement links
3 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
3 Months Ago
Merge from main
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Order fix
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Merge from main
4 Months Ago
Merge from cleanup
4 Months Ago
Continued
4 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
4 Months Ago
4 Months Ago
Move all the upgrade item mods to a dedicated folder.
4 Months Ago
Vital icons pass
4 Months Ago
Workbench.Upgrades pass
4 Months Ago
4 Months Ago
Bunch of small, misc cleanup
4 Months Ago
Merge from parent
4 Months Ago
Change loot panel name on engineering workbench.
4 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
4 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
4 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
4 Months Ago
Merge from partial
4 Months Ago
Cleanup line spaces
4 Months Ago
4 Months Ago
Split to new Workbench.Upgrades partial
4 Months Ago
Move upgrade icon UI convar
4 Months Ago
Rename workbench upgrade proto to more generic Workbench.
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Fix workbench inventory eating scrap
4 Months Ago
Remove unused vars
4 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
4 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
4 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
4 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
4 Months Ago
Hook up prototype failed overlay
4 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
4 Months Ago
Still show icons as locked, even with prototype installed.
4 Months Ago
Merge from main
4 Months Ago
Merge from prototype
4 Months Ago
//Todo
4 Months Ago
More workbench UI work for prototype upgrade