userAdam Wcancel

6,122 Commits over 2,284 Days - 0.11cph!

4 Months Ago
hull_triangle parent trigger & vehicle world collider.
4 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
4 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Compass marker distance values.
5 Months Ago
Refactor child entity handling interface calls. Call them on server load.
5 Months Ago
More load fixes, including speed + mass
5 Months Ago
Correctly restore thrust point after a load
5 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
5 Months Ago
Buoyancy flow force can be disabled per instance.
5 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
5 Months Ago
Anchor prefab/script setup. Manifest.
5 Months Ago
Anchor boiler
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Convars for aboard player and auto close sails checks.
5 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
5 Months Ago
Thrust position calculation fix
5 Months Ago
WIP Automatic thrust point calculation based on hull blocks
5 Months Ago
Tag hull pieces
5 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
5 Months Ago
Implement AnyPlayersOnBoat
5 Months Ago
EngineOn now checks for open sails and thrust
5 Months Ago
Sail blocking tweaks
5 Months Ago
Test changes I used for auto driving boats for solo testing stuff
5 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
5 Months Ago
Merge from parent
5 Months Ago
Merge from parent
5 Months Ago
Cannon whitebox deployabke
5 Months Ago
Merge from deployable_cannon
5 Months Ago
Flip default anchor rotation so it's easier to place at edges
5 Months Ago
Initial setup of anchor as deployable.
5 Months Ago
Merge from manual_anchor
5 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
5 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Merge from UI
5 Months Ago
Show tick for valid required items
5 Months Ago
Improve placement of boat building station
5 Months Ago
5 Months Ago
Show required item status. UI fixes.
5 Months Ago
Icon setup
5 Months Ago
Required items rework. More UI wip.
5 Months Ago
5 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
5 Months Ago
Sails only work if they're outside
5 Months Ago
Merge from parent
5 Months Ago
merge from manual_anchor