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6,469 Commits over 2,345 Days - 0.11cph!

46 Days Ago
Reduce max velocity calculation intervals
46 Days Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
50 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
50 Days Ago
Debug log damage scale too
50 Days Ago
Damage test save with boats and cannons. Debug logging.
50 Days Ago
Formatting
50 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
50 Days Ago
Reduce SailPositionInfluence
51 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
51 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
51 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
51 Days Ago
Merge from parent
52 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
52 Days Ago
Profiling PlayerBoatSounds
52 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
52 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
52 Days Ago
Merge from boat_health
56 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
56 Days Ago
Blocks track damage they've taken
56 Days Ago
Refactor damage methods.
56 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
57 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
58 Days Ago
Add null checks to various places in PlayerBoatSounds.
59 Days Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
59 Days Ago
Sail lod FIX
59 Days Ago
Merge from naval_update
59 Days Ago
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60 Days Ago
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60 Days Ago
Merge from prop_caps
60 Days Ago
Boat ramp can no longer be picked up on a finished boat
60 Days Ago
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2 Months Ago
Merge from alternate_grill_fix
2 Months Ago
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2 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
2 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
2 Months Ago
Alternate grill fix
2 Months Ago
Merge from parent
2 Months Ago
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2 Months Ago
Commit the material changes that keep showing up.
2 Months Ago
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2 Months Ago
Network++
2 Months Ago
Merge from parent
2 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Months Ago
Sails wip
2 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
2 Months Ago
merge from parent
2 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
2 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
2 Months Ago
Steering is no longer applied if anchored.
2 Months Ago
null check