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reporust_rebootcancel

6,568 Commits over 2,376 Days - 0.12cph!

36 Days Ago
Merge from parent
36 Days Ago
Merge from naval_update
36 Days Ago
Merge from small_engine_colliders_fix
36 Days Ago
Merge from parent
36 Days Ago
Merge from naval_update
36 Days Ago
merge from naval_update
36 Days Ago
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36 Days Ago
Optimise HasRequiredItem
36 Days Ago
Only show block and deployable limits if enabled and above a threshold.
36 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
36 Days Ago
Kill boat during load if it saved when sinking
36 Days Ago
Bunch more wip/experiments
36 Days Ago
Merge from parent
36 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
36 Days Ago
Merge from parent
36 Days Ago
Profile save
36 Days Ago
Merge from naval_update
36 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
37 Days Ago
Simplify wooden collision
37 Days Ago
Merge from parent
37 Days Ago
Merge from small_engine_col_simpler
37 Days Ago
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37 Days Ago
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37 Days Ago
Get rid of a .toarray
38 Days Ago
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38 Days Ago
Added playerboat.kill_all_above_deployable_count command.
38 Days Ago
Merge from deployable_limit
38 Days Ago
Enforce limit
38 Days Ago
Deployable limit convar wip
38 Days Ago
Track/assign editing boat. Toggle finished flag.
39 Days Ago
39 Days Ago
Compile fix
39 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
39 Days Ago
Applying all my recent shelved work.
39 Days Ago
Merge from naval_update
39 Days Ago
merge from naval_update
39 Days Ago
Prevent storage adaptor placement on boats
40 Days Ago
Merge from naval_update
42 Days Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
42 Days Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
43 Days Ago
Debug drawing
43 Days Ago
Merge from naval_update
43 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
43 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
43 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
43 Days Ago
Add finished check
43 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
43 Days Ago
wip/tests
44 Days Ago
Merge from naval_update
44 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.