userAdam Wcancel
reporust_rebootcancel

6,967 Commits over 2,465 Days - 0.12cph!

26 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
26 Days Ago
Merge from workbench_upgrades
26 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
26 Days Ago
Fix missing visual prefab link on reinforced item
26 Days Ago
Fix reinforced placement links
26 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
26 Days Ago
Merge from main
29 Days Ago
Merge from workbench_upgrades
29 Days Ago
Order fix
29 Days Ago
Merge from workbench_upgrades
29 Days Ago
Merge from main
29 Days Ago
Merge from cleanup
29 Days Ago
Continued
29 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
29 Days Ago
29 Days Ago
Move all the upgrade item mods to a dedicated folder.
29 Days Ago
Vital icons pass
29 Days Ago
Workbench.Upgrades pass
29 Days Ago
29 Days Ago
Bunch of small, misc cleanup
29 Days Ago
Merge from parent
29 Days Ago
Change loot panel name on engineering workbench.
29 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
29 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
29 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
29 Days Ago
Merge from partial
29 Days Ago
Cleanup line spaces
29 Days Ago
29 Days Ago
Split to new Workbench.Upgrades partial
29 Days Ago
Move upgrade icon UI convar
29 Days Ago
Rename workbench upgrade proto to more generic Workbench.
29 Days Ago
Compile fix
29 Days Ago
Merge from main
30 Days Ago
Fix workbench inventory eating scrap
30 Days Ago
Remove unused vars
30 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
30 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
30 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
30 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
30 Days Ago
Hook up prototype failed overlay
30 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
30 Days Ago
Still show icons as locked, even with prototype installed.
30 Days Ago
Merge from main
31 Days Ago
Merge from prototype
31 Days Ago
//Todo
31 Days Ago
More workbench UI work for prototype upgrade
31 Days Ago
Restore path highlighting
31 Days Ago
Code gen
31 Days Ago
Seperate upgrade path logic for prototype/regular
31 Days Ago
More UI