userAdam Wcancel
reporust_rebootcancel

6,517 Commits over 2,376 Days - 0.11cph!

34 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
34 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
34 Days Ago
more wip
34 Days Ago
Compile fix
35 Days Ago
Debugging
35 Days Ago
Save for debugging
35 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
35 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
36 Days Ago
Change steering wheel lock sound
36 Days Ago
Anchor load fix
40 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
40 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
40 Days Ago
Fix a couple of bugs with boat health after loading
40 Days Ago
Fix respawn position issue when boats are saved during dying
40 Days Ago
Merge from boat_inside_test
41 Days Ago
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41 Days Ago
Remove commented test
41 Days Ago
41 Days Ago
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41 Days Ago
Fix collider names on BBS causing warnings after a recent change
41 Days Ago
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42 Days Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
42 Days Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
42 Days Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
43 Days Ago
Merge from main
43 Days Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
2 Months Ago
GetWorldVelocity of the boat once instead of for every block
2 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
2 Months Ago
Additional profiling for boat water effects
2 Months Ago
Testing re-adding rendererbatch to boat pieces
2 Months Ago
Missed file
2 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
2 Months Ago
Merge from boat_repair_fixes
2 Months Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
2 Months Ago
merge from boat_optim
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
2 Months Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
2 Months Ago
merge from naval_update
2 Months Ago
Flagged steering wheel lock model and effects as dynamic
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from steering_wheel_lock_model
2 Months Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
2 Months Ago
Reduce max velocity calculation intervals
2 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames