5,368 Commits over 2,100 Days - 0.11cph!
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
Merge from tugboat_friend_auth and client compile fix
Usability fixes, rpc checks.
Functionality and code gen
WIP friend authing.
Assign dialog bog to tugboat privilege prefab now I've actually found it.
Merge from incap_dart_blur
Trying a blur and darken combo for incap dart.
Added a screen_blur_heavy post processing file.
Add Buttons.DirectionalDrop, hold to use directional dropping.
Correctly include any inherited drop velocity, and the original velocity variance
Some more rough wip changes, some cleanup and sever side validation
Cherry picking directional item dropping from a previous hackweek
Merge from multi_flower_vending_sales
Set orchid, rose and sunflower amountType to Count instead of Genetics, allowing multiple to be sold in vending machines.
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Merge from incapacitate_dart_changes
Merge from softcore_modifiers_fix
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Reduced speed of fade to black(ish)
Initial test changes:
Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds)
Reduce vision blackout from 1 to 0.997
Merge from junkpile_bush_los
Updated AI LOS blockers for Junkpiles a, g, h and i
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
Deafening dart - mutes all audio for 10 seconds
Confusion dart: reverses movement controls and swaps jump/crouch.
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits
Incapacitate slow effect now works on these animals.
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Boat building station deployable/item basic setup