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8,034 Commits over 2,618 Days - 0.13cph!

12 Days Ago
Remove unneeded CausedBy function
12 Days Ago
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12 Days Ago
Merge from mixingcooking_ui
12 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
12 Days Ago
Move headers inline per-section
12 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
12 Days Ago
Merge from vcc
13 Days Ago
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13 Days Ago
UI cleanup
13 Days Ago
Add search bar
13 Days Ago
Merge from vcc
13 Days Ago
Update gamepad_manifest command to work in builds
14 Days Ago
Merge from vcc
14 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
14 Days Ago
Fix editor NRE debug
14 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
14 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
14 Days Ago
Tooltip bind lookup fix
14 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
14 Days Ago
Merge from main (actually latest this time)
14 Days Ago
Merge from main, and fix MapInterface marker conflict
14 Days Ago
Merge from fp_sw_glyph_fixes
14 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
15 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
15 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
15 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
15 Days Ago
Stop any rumble in Deactivate
15 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
15 Days Ago
Increase stick move distance required to activate gamepad
15 Days Ago
Restore update order just to be safe
15 Days Ago
Another order fix/improvement
15 Days Ago
Gamepad building hints order optim fix
15 Days Ago
Pie menu optim
15 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
15 Days Ago
More specific vehicle seat check for haptics
15 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
15 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
15 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
15 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
15 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
15 Days Ago
Merge from salvaged_ice_pick_wr_fix
15 Days Ago
Fix alignment
15 Days Ago
Merge from main
18 Days Ago
Merge from config_switch
18 Days Ago
Merge from main
18 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
18 Days Ago
Investigating tech tree voice comms related issues
18 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
18 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
19 Days Ago
Merge from light_fixes