userAdam Woolridgecancel
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3,765 Commits over 1,674 Days - 0.09cph!

10 Days Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
10 Days Ago
Extra AI data
10 Days Ago
Merge from main
13 Days Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
13 Days Ago
Merge from main
14 Days Ago
Raycast distance fix from earlier
14 Days Ago
Increase not-attacked timeout duration
14 Days Ago
Codegen
14 Days Ago
Merge from main
15 Days Ago
Remove standing weapon rack from excluded list for Pickaxe
15 Days Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
15 Days Ago
Temp debug gizmo drawing. TimeSince init fix.
15 Days Ago
More deploy/mount logic and balance convars.
15 Days Ago
Renames
15 Days Ago
Redeopment interval convar
15 Days Ago
NavMeshObstacle tweaks
15 Days Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
15 Days Ago
Merge from main
16 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
16 Days Ago
Update state for recalling scientists
16 Days Ago
Merge from main
17 Days Ago
Add destroy self behaviour state. Recall coroutine rework.
17 Days Ago
Delete Sense.cs
17 Days Ago
More removal
17 Days Ago
Remove all code that calls Sense.Stimulate
17 Days Ago
Remove OnSensation and calls.
17 Days Ago
Merge from main
20 Days Ago
WIP logic for loading scientists back in. New related states, AI design updates.
20 Days Ago
Merge from main
21 Days Ago
More recall logic/testing.
21 Days Ago
Snappier scientist weapon equip on spawn
21 Days Ago
Merge from main
22 Days Ago
Reset scientist spawn count to max when Bradley heals after inaction.
22 Days Ago
Fix for spawning a single scientist when all of them have been previously killed.
22 Days Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
22 Days Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
22 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
22 Days Ago
Scientist count bump. Additional AI data.
22 Days Ago
Merge from main
22 Days Ago
Merge from debugging
22 Days Ago
Init/get order fix
22 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
22 Days Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
22 Days Ago
Remove some debug. Movement delay fix.
23 Days Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
23 Days Ago
Merge from bradley_scientists
23 Days Ago
Merge from main
28 Days Ago
Debugging backup
29 Days Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
29 Days Ago
Codegen