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6,337 Commits over 2,314 Days - 0.11cph!

21 Days Ago
Merge from extended_decay
21 Days Ago
Reset decay when converting to editable
21 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
21 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
21 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
21 Days Ago
Boat damage cooldown fix
21 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
21 Days Ago
merge from boat_building
21 Days Ago
Fix occasional sail state/interaction being fucked after a load.
21 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
21 Days Ago
Merge from parent
21 Days Ago
merge from boat_building
21 Days Ago
Merge from deploy_fixes_wip
21 Days Ago
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21 Days Ago
Merge from parent
22 Days Ago
Merge from parent
22 Days Ago
wip deepsea transition grace period
22 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
22 Days Ago
Now rename them so they match the order they get dynamically set to
22 Days Ago
Rename buoyancy transforms so I can tell which side is which
22 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
22 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
22 Days Ago
Remove ramp sockets from hulls
22 Days Ago
Revert hull_square, fucked it.
22 Days Ago
Mege from parent
22 Days Ago
merge from boat_building
22 Days Ago
Play codelock effects/sounds for steering wheel
22 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
22 Days Ago
merge from boat_building
22 Days Ago
Holding shift disables rotation snapping
22 Days Ago
Merge from parent
22 Days Ago
merge from boat_building
22 Days Ago
Codegen
22 Days Ago
Merge from boat_deployables_rotation_snap_improvements
22 Days Ago
Merge from wheel_fixes_wip
22 Days Ago
22 Days Ago
Send update immediately for cooldown.
22 Days Ago
wip wheel fixes
22 Days Ago
Merge from parent
23 Days Ago
floor & floor.triangle snap directions
23 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
23 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
23 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
23 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
23 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
23 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
23 Days Ago
Small engine deployment guide fixes.
23 Days Ago
Refactor some invoking. Remove some debug logging.
23 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
23 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.