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7,085 Commits over 2,557 Days - 0.12cph!

5 Days Ago
Fuel / fuel block tweaks
5 Days Ago
Control screen wip
5 Days Ago
Control screen WIP
5 Days Ago
Merge from parent
5 Days Ago
2nd screen tweaks. Tweak display strings.
5 Days Ago
Monitor screen setup
5 Days Ago
Thruster buttons
5 Days Ago
Control screen wip
5 Days Ago
Offline screen finished. Removed some now dead UI code.
5 Days Ago
R/W satellite_crashed_col
5 Days Ago
Cooldown screen wip
5 Days Ago
Locked screen finished
6 Days Ago
Merge from PMM
6 Days Ago
Setup row hover, invert colours. Satellite list screen finished.
6 Days Ago
click fix
6 Days Ago
entry finished-ish
6 Days Ago
entry
6 Days Ago
More
6 Days Ago
wip list entries
6 Days Ago
more
6 Days Ago
Move scanlines to base
6 Days Ago
Scaling
6 Days Ago
Common/bg wip setup
6 Days Ago
Delete unused details panel
6 Days Ago
WIP
6 Days Ago
Merge from satellite_crash
6 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
6 Days Ago
Merge from satellite_crash
6 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
6 Days Ago
More prefab cleanup
6 Days Ago
Merge from satellite_crash
6 Days Ago
Remove the fuel text placeholder
6 Days Ago
Remove some dead UI
6 Days Ago
Remove the rotation on descent
6 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
6 Days Ago
Delete empty folders
6 Days Ago
Satellite.entity realmedremove tweak
6 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
6 Days Ago
Delete 3 unused models/prefabs
6 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
6 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
6 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
6 Days Ago
Add resource dispenser component to satellite remains
7 Days Ago
Merge from PMM
9 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
9 Days Ago
Merge from PMM
9 Days Ago
Set the satellite remains to use the mesh as a collider for now
9 Days Ago
Merge from gameplay
9 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
9 Days Ago
Increase descent time from 5 minutes to 10 minutes.