userAdam Wcancel
reporust_rebootcancel

6,469 Commits over 2,345 Days - 0.11cph!

18 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
18 Days Ago
Merge from deploy_edit_menu_option
18 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
18 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
18 Days Ago
more wip
18 Days Ago
Compile fix
19 Days Ago
Debugging
19 Days Ago
Save for debugging
19 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
19 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
19 Days Ago
Change steering wheel lock sound
20 Days Ago
Anchor load fix
24 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
24 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
24 Days Ago
Fix a couple of bugs with boat health after loading
24 Days Ago
Fix respawn position issue when boats are saved during dying
24 Days Ago
Merge from boat_inside_test
25 Days Ago
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25 Days Ago
Remove commented test
25 Days Ago
25 Days Ago
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25 Days Ago
Fix collider names on BBS causing warnings after a recent change
25 Days Ago
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26 Days Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
26 Days Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
26 Days Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
27 Days Ago
Merge from main
27 Days Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
45 Days Ago
GetWorldVelocity of the boat once instead of for every block
45 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
45 Days Ago
Additional profiling for boat water effects
45 Days Ago
Testing re-adding rendererbatch to boat pieces
46 Days Ago
Missed file
46 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
46 Days Ago
Merge from boat_repair_fixes
46 Days Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
46 Days Ago
merge from boat_optim
46 Days Ago
merge from naval_update
46 Days Ago
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47 Days Ago
merge from naval_update
47 Days Ago
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47 Days Ago
merge from naval_update
47 Days Ago
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47 Days Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
47 Days Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
48 Days Ago
merge from naval_update
48 Days Ago
Flagged steering wheel lock model and effects as dynamic
48 Days Ago
Merge from naval_update
48 Days Ago
Merge from steering_wheel_lock_model
48 Days Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.