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6,003 Commits over 2,253 Days - 0.11cph!

11 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
11 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
11 Days Ago
Remove unintended building volume from PlayerBoat
11 Days Ago
Merge from refactor_boatchecks
11 Days Ago
Refactor not playerboat checks
11 Days Ago
Refactoring boat checks
11 Days Ago
Merge from parent
12 Days Ago
Compile fix
12 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
12 Days Ago
wip parenting changes
12 Days Ago
Merge from parent
12 Days Ago
Merge from boat_building
12 Days Ago
Auth placement/building fix
12 Days Ago
Merge from parent
15 Days Ago
Fix anchor visual state on entering network range or loading in.
15 Days Ago
Fix anchor not anchoring
15 Days Ago
Fixed anchor culling when lowered.
15 Days Ago
Check for boat auth before entering edit mode
15 Days Ago
Merge from boat_building
15 Days Ago
Merge from naval_update
16 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
16 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
16 Days Ago
Setup prevent building volume on small engine.
16 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
16 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
16 Days Ago
Removed empty RealmedRemove component from hull_square
16 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
16 Days Ago
Disable the large vehicle colliders around BBS netting
16 Days Ago
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17 Days Ago
Merge from boat_building
17 Days Ago
Merge from auth2
17 Days Ago
Merge from naval_update
17 Days Ago
Compile fixes
17 Days Ago
Only show steering wheel health bar in edit mode
17 Days Ago
Rework steering wheel priv linking to fix save issue
17 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
17 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
17 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
17 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
17 Days Ago
Merge from boat_building
17 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
17 Days Ago
Merge from parent again
17 Days Ago
Fix steering wheel id
17 Days Ago
17 Days Ago
Merge from parent
17 Days Ago
Merge from boat_building
17 Days Ago
Merge from steering_wheels_fix
17 Days Ago
Merge from parent
18 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
18 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.