userAdam Wcancel
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6,469 Commits over 2,345 Days - 0.11cph!

2 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
2 Months Ago
Remove unused function
2 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
2 Months Ago
Some cleanup.
2 Months Ago
missing null check
2 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
2 Months Ago
Boatbuilding UI: Only check vis every second,
2 Months Ago
Extra profiling
2 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
2 Months Ago
Removed unused functions
2 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
2 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
2 Months Ago
Test saves
2 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
2 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
2 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
2 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
2 Months Ago
Merge from naval_update (including network++)
2 Months Ago
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2 Months Ago
network++
2 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
2 Months Ago
Merge from netting_placement_rework
2 Months Ago
Merge from main
2 Months Ago
Potential fix for NPCAnimController NRE
2 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Months Ago
Fix duplicate var name
2 Months Ago
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2 Months Ago
merge from boat_building
2 Months Ago
Tweak bbs deployable blocking collider
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
compile fix
2 Months Ago
Merge from extended_decay
2 Months Ago
Reset decay when converting to editable
2 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
2 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
2 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
2 Months Ago
Boat damage cooldown fix
2 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
2 Months Ago
merge from boat_building
2 Months Ago
Fix occasional sail state/interaction being fucked after a load.
2 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Merge from deploy_fixes_wip
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
wip deepsea transition grace period
2 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.