4,346 Commits over 1,919 Days - 0.09cph!
Change output folder structure per Lewis' request
Merge from main.
Reset this week's skin items scene materials to default.
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
Increased render resolution to 2560x1440 to match what is usually manually used.
Error count and item logging and display summary.
Log warning if item definition isn't set
Set item IDs for test run
Merge from modifier_limits
Redoing some deployables I lost to a crash
wip deployable scene item setup
Finished weapon items scene setup
Clamp total combined modifier values to configured limit range.
Applied soime WIP shelved changes
Merge from dropsrender main
Add error log to identify missing scene items
wip PlayerModifier limits per source type (tea/dart) and combined totals
Slow and obscure vision darts wip.
Implemented MoveSpeed modifier type.
Added Dart as new ModifierSource type.
Added the biro dart model as the placeholder model for bone dart.
Setup dart prefab and world model.
Added new Dart ammo type.
Added a basic damage bone dart item.
Set blowpipe internal mag to use darts.
Applied shelved placeholder item setup
Setup for all weapon rack variants
Cleanup, remove debug logging.