4,348 Commits over 1,919 Days - 0.09cph!
Some refactor and cleanup
UI/menu changes for take only mode.
Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
Couple of non-weapon test item setups.
Increased random rotation.
Apply some slight random rotation when spawning items in take only mode.
Don't show placement ghosts in take only mode.
Basics of "take only" mode.
merge from mfm_errors, seems ok
merge from main with a ton of plastic errors?
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
Cleanup.
Compile fixes.
Added RPC safety checks.
restored test scene, updated test save
merge from placement effect
Add missing light setup on tall weaponrack
Fix weapon rack light collider interfering with placement
Only load shader material once
Replace all materials not just first
Fix some issues with skins when using placement models.
Skin an item once not a bunch of times.
show correct skin on placement ghost model
merge from weapon racks main
Setup glock again after merge conflict
merge from main wip, keeps crashing Plastic if I do it all at once
merge from navmesh_spam_fix
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
Added an anim curve to remap turn pose average
Add turn pose lerp speed and maxaverge functionality