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6,504 Commits over 2,376 Days - 0.11cph!

10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Merge from blowpipe
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from reposition
10 Months Ago
Compile fix
10 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
10 Months Ago
Disable debug gizmo
10 Months Ago
Spawn leaf effect with correct direction
10 Months Ago
Timing and effect tweak
10 Months Ago
Shrink down in size and align to to terrain when escaping
10 Months Ago
Merge from blowpipe
10 Months Ago
Backpack holster setup
10 Months Ago
Setup holster info
10 Months Ago
Merge from blowpipe
10 Months Ago
Dart rotations
10 Months Ago
Merge from jungle_update
10 Months Ago
Fix dart rotations to work with recent projectile rotation changes
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
Movement fixes.
10 Months Ago
Transition tweak
10 Months Ago
duration & speed tweeks
10 Months Ago
more wip
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from parent
10 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
10 Months Ago
Merge from jungle_update
10 Months Ago
More wip, smoother movement
10 Months Ago
More wip
10 Months Ago
wip movement before repositioning
10 Months Ago
Refactor reposition logic to determine target position before disappearing.
10 Months Ago
Merge from snakes
10 Months Ago
Stay visually alert briefly if attacked form out of range
10 Months Ago
Tweaks
10 Months Ago
Merge from turn
10 Months Ago
Don't allow placement on single racks
10 Months Ago
wip
10 Months Ago
Merge from snakes
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from no_corpse
10 Months Ago
Compile fix
10 Months Ago
Corpse removal timer
10 Months Ago
Merge from main
10 Months Ago
Snake LOD distance improvements
10 Months Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
10 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
10 Months Ago
Fix metal detector sources not spawning in the jungle