userAdam Wcancel
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6,689 Commits over 2,404 Days - 0.12cph!

10 Months Ago
Remove previous temporay forced global disabling of RendererBatch
10 Months Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
10 Months Ago
BBS collider tweaks. Improve ladder placement.
10 Months Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
10 Months Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
10 Months Ago
Merge from naval_update
10 Months Ago
SimpleFloatingEntity compile fix
10 Months Ago
ifdef rework to allow for client side boat validation checks
10 Months Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
10 Months Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
10 Months Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Terrain deploy volume
10 Months Ago
10 Months Ago
Block placement rules wip
10 Months Ago
Remove RendererBatch from whitebox pieces
10 Months Ago
Manifest
10 Months Ago
Merge from parent
10 Months Ago
Finally fixed it
10 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
10 Months Ago
Fixes
10 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
10 Months Ago
10 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
10 Months Ago
Client compile fixes
10 Months Ago
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10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
10 Months Ago
Steering wheel maintains current steering level even with no mounted player
10 Months Ago
Initial boat validation setup. Added basic requirements.
10 Months Ago
WIP editing of previously finished boats at the boat building station.
10 Months Ago
Boat building station WIP changes for a togglable edit mode.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
More creation calculations
10 Months Ago
Merge from building_interaction
10 Months Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
10 Months Ago
Loading fixes/support
10 Months Ago
Merge from trying_stuff_out
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Health forwarding
10 Months Ago
Boat blocks forward damage to parent boat
10 Months Ago
Initial boat max health calculation. New test save.
10 Months Ago
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10 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
10 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
10 Months Ago
Correctly check for demolish support when checking flag