userAdam Woolridgecancel
reporust_rebootcancel

3,840 Commits over 1,735 Days - 0.09cph!

1 Year Ago
wip ownership rework/simplficationa cross pet types
1 Year Ago
Simplify IPetEntity and refactored related code.
1 Year Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
1 Year Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
1 Year Ago
merge from main
1 Year Ago
Corpse prefab
1 Year Ago
animal vs pet target/threat behaviour changes
1 Year Ago
Increase base health. Added a player damage multiplier.
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
merge from mfm1
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
test merge from main, conflict fixes
1 Year Ago
Reduce scarecrow Fast movement speed
1 Year Ago
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1 Year Ago
Cherry pick 75588 (wrong branch)
1 Year Ago
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1 Year Ago
merge from scarecrow_ai
1 Year Ago
flee state and state timeouts
1 Year Ago
merge from scarecrow_ai
1 Year Ago
throw&aimtweaks
1 Year Ago
Scarecrow breathing audio toggles
1 Year Ago
AI target/hostile checks for scarecrow targets
1 Year Ago
merge from scarecrow_ai
1 Year Ago
throw tweaks
1 Year Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
1 Year Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
1 Year Ago
Replicated original erratic scarecrow movement
1 Year Ago
More throwing wip. Custom chase and attack states.
1 Year Ago
Initial basic thrown weapon support for NPCPlayer
1 Year Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
1 Year Ago
AI design update
1 Year Ago
roaming
1 Year Ago
Weapon cooldowns, corpse setup.
1 Year Ago
Apply correct starting health. Categorize correctly. Start chainsaw after equipping.
1 Year Ago
wip
1 Year Ago
Fix attack range calc
1 Year Ago
Fix for pet health bar
1 Year Ago
merge from main
1 Year Ago
Fixed sample navmesh issue in positiontracker when switching nav types
1 Year Ago
Added a compass pet marker.
1 Year Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
1 Year Ago
merge from main
1 Year Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
1 Year Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
1 Year Ago
NPCSpawner can override LOS sense check as part of stat modifiers
1 Year Ago
Merge AIInformationZones and AI data after dungeon is created
1 Year Ago
junkpile AI fix
1 Year Ago
refactored owner position tracking to separate class