userAdam Woolridgecancel
reporust_rebootcancel

3,825 Commits over 1,735 Days - 0.09cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fix NRE when pets die
1 Year Ago
merge from pets main
1 Year Ago
telelport for unreasonable path distance vs distance
1 Year Ago
Cache door navmesh obstacle and toggle it with door open status
1 Year Ago
monument navmesh gen tool test
1 Year Ago
merge from main
1 Year Ago
Updated untamed AI design.
1 Year Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
1 Year Ago
merge from main
1 Year Ago
merge from brain_refactor2
1 Year Ago
client/server compile fixes
1 Year Ago
merge from navswitch
1 Year Ago
merge from pets main
1 Year Ago
cherry pick cast fix
1 Year Ago
reapply
1 Year Ago
Fix incorrect cast
1 Year Ago
Added harness item mod. Harness is now required to tame.
1 Year Ago
placeholder harness item, manifest.
1 Year Ago
Added inital pet inventory/container
1 Year Ago
merge from pets main
1 Year Ago
merge from brainrefactor merge
1 Year Ago
merge from main
1 Year Ago
merge from brain_refactor
1 Year Ago
merge from brain refactor
1 Year Ago
clean up
1 Year Ago
merge from main
1 Year Ago
merge from brain refactor merge fixes
1 Year Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
bit of refactoring
1 Year Ago
Reset any Navigator update delay when brain changes state
1 Year Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
1 Year Ago
codegen after merge. made pet UI a prefab to make future merges easier.
1 Year Ago
merge from main and fixes
1 Year Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
1 Year Ago
more merge fixes and codegen
1 Year Ago
merge from main and merge fixes
1 Year Ago
massive refactor to finally remove generics from the various AI brain types
1 Year Ago
source/target nav type checks, added debug spam
1 Year Ago
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1 Year Ago
Removed some unused code, prep for detecting target location type
1 Year Ago
some more cleanup
1 Year Ago
wip refactor
1 Year Ago
Added new pet specific idle state. Back away in idle state too.
1 Year Ago
Refactor the back away code so that it can be used in multiple states