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4,348 Commits over 1,919 Days - 0.09cph!

1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
client/server compile fix
1 Year Ago
Prevent swapping saddles when any player is mounted
1 Year Ago
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
1 Year Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
1 Year Ago
merge from main
1 Year Ago
bit more
1 Year Ago
Moved placement ghost functionality to its own class
1 Year Ago
wip
1 Year Ago
merge from main
1 Year Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
1 Year Ago
Weapon placement rotation is no longer a clientvar
1 Year Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
1 Year Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
1 Year Ago
codegen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from wildspawn
1 Year Ago
remove some debug logging now I've tested
1 Year Ago
wip spawn with saddle changes
1 Year Ago
merge from silo/ai
1 Year Ago
set respawn timers, s2p monument, updated test scene.
1 Year Ago
updated AI prefab with scientist respawn setup
1 Year Ago
merge from silo
1 Year Ago
Fixed speed modifiers on new saddle items
1 Year Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
Added AI prefab to silo scene. S2P.
1 Year Ago
merge from silo_ai
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen
1 Year Ago
merge from main, conflict fix
1 Year Ago
merge from missile silo
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo